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  1. #11
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I vote no.

    It will have negative consequences as far as incapacitation goes, and high rank areas as a whole. "We don't want you because you cant do this to this monster". Good if you ranked every battle class to 50 and dont give a shit about anyone else.... There are already a few weaponskills that require you be the class.
    (0)
    Last edited by Reika; 05-08-2011 at 10:28 PM.

  2. #12
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I wouldn't say restrict ALL of them, but I'd be fine with restricting a few more for the sake of class uniqueness.

    There are skills however that cross-class very well like Feint as well as skills we need for Incapacitation. If you restricted those it would make things like incapacitation harder, especially with the 8-player group restriction. It wouldn't be extremely helpful if you HAD to bring a certain class along just to incapacitate and then just take up space after that.
    (1)

  3. #13
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    They're called weapon skills for a reason. Why should an axe weapon skill be able to be used by a bow?
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #14
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    It will have negative consequences as far as incapacitation goes, and high rank areas as a whole. "We don't want you because you cant do this to this monster". Good if you ranked every battle class to 50 and dont give a shit about anyone else.... There are already a few weaponskills that require you be the class.
    There are skills however that cross-class very well like Feint as well as skills we need for Incapacitation. If you restricted those it would make things like incapacitation harder, especially with the 8-player group restriction. It wouldn't be extremely helpful if you HAD to bring a certain class along just to incapacitate and then just take up space after that.
    I don't see these being incredibly important factors. Most of these are balancing mechanics, and I'm more focussed on the overall game, class uniqueness, and the animations. I know there are some class restricted abilities already. I think Simian Thrash is probably the best example. It's probably the most visually impressive, and this it is because they only had to make one animation and 1 set of effects that matches perfectly.

    Perhaps we may end up with a mix of both; weaker less important DPS abilities, but good for incapacitation, available to every class; and then, several class specific abilities that bring uniqueness. Either is an option, and seeing as how restricting the abilities already in the game would then mean they'd have to go back and make new animations... probably highly unlikely.

    I suppose instead of asking to restrict all weapon skills, although Xenor has a good point:

    They're called weapon skills for a reason. Why should an axe weapon skill be able to be used by a bow?
    It may be better, moving foward, if we ask for all new abilities to be class restricted and much more visually impressive.
    (0)

  5. #15
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    i really dont rem if its actually called weapon skills in this game
    (0)

  6. #16
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I don't like this. The point of the armory system is to be able to, no matter how, fully and freely use the abilities of all classes in the way you want exactly to make your own style of battle. Some abilities, logically, should not be able to be used on other classes (such as Multi-shot, off the top of my head) but rather than restrict those they should adapt those to the class. The point of the armory system is not to categorize each class with a role but to allow you different ways to use skills together...leave the Job system for giving us roles and categories to be in, but keep the armory system adaptable as it already is, no distinction between classes needed (you can already distinguish yourself by the abilities you choose to equip).

    As far as unique animations for each go...why not just have each class have a unique animation for its own Weapon Skills, and then a generic animation for any non-native weapon skills?
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #17
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree, skills and spells should be restricted to the weapon or class.

    There is no reason for a THM to have CON spells (or vice versa) they should be using their own unique spells, just as it makes no sense that a blunt weapon can do piercing damage weapon skill.
    (1)

  8. #18
    Player

    Join Date
    Apr 2011
    Posts
    116
    I disagree, because weapon-crossing weapon skills makes for a more interesting dynamic. And said weapon skills are already weaker in the hands of their non-native weapon.
    (0)

  9. #19
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Augury View Post
    I disagree, because Weapon crossing weapon skills makes for a more interesting dynamic. And said weapon skills are already weaker in the hands of their non-native weapon.
    So because they are weaker they are less likely to be used, so what's the point in equipping them other than to be a gimptard.

    Of course lets not forget that the reason this game has no unique rolls or classes is because anyone can equip any skill or piece of armour, it all goes back to bad design choices by Tanaka really, I'm sure there as many people who will disagree with me as who will agree though as the discussion in the general forum proves.

    If anything Yoshi-p needs to make a poll dedicated to the armour system, the equipment system and the overall lack of uniqueness between classes in this game.
    (1)
    Last edited by Jinko; 05-09-2011 at 06:08 AM.

  10. #20
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Again my biggest problem with restricting weapon skills is Incapacitation. Either leave those skill unrestricted (aside from the few that are already restricted) OR add more incapacitation skills to fill in the gaps some classes are missing.

    Each class should have at least 5 (of 7 possible) class-specific incapacitation skills if they're all going to be class specific.That way no matter what your party build as long as it's diverse to a degree you'll always be covered.
    (3)
    Last edited by Arcell; 05-09-2011 at 06:21 AM.

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