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  1. #1
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Anyone who wants the Armory System to remain as it is has already lost this argument. They are changing it. Despite being unique and interesting in a sandbox mode kinda way, it was a dismal failure. It seems most people want more defined Class Roles and I think that is what we are getting.

    I hope we still can cross-abilities (some anyway, I can't survive without Sacrifice 2)) but I always thought using an Axe Weapon Skill with a Bow is extremely silly.

    Think about it...if a Pug is loaded up on Axe Weapon Skills and Abilities, it comes to a point where you're not a Pugilist anymore but rather a Marauder using Hand-to-Hand weapons.

    Why bother having Class Names at all then? We are all just "Adventurers" using weapons and skills all willy-nilly so from now on I want to be called a "GladiMar PugLanConTurge".....or maybe just "Weapon Master"...but I really just want to be an Archer.
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.





  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Davorok View Post
    Anyone who wants the Armory System to remain as it is has already lost this argument. They are changing it. Despite being unique and interesting in a sandbox mode kinda way, it was a dismal failure. It seems most people want more defined Class Roles and I think that is what we are getting.

    I hope we still can cross-abilities (some anyway, I can't survive without Sacrifice 2)) but I always thought using an Axe Weapon Skill with a Bow is extremely silly.

    Think about it...if a Pug is loaded up on Axe Weapon Skills and Abilities, it comes to a point where you're not a Pugilist anymore but rather a Marauder using Hand-to-Hand weapons.

    Why bother having Class Names at all then? We are all just "Adventurers" using weapons and skills all willy-nilly so from now on I want to be called a "GladiMar PugLanConTurge".....or maybe just "Weapon Master"...but I really just want to be an Archer.

    thing to keep in mind is most of the weapon skills, arent particular to that weapon, like red lotus, is not called red lotus blade, it is just red lotus. The description of concussive blow is beat an enemiy about the head, doesnt require fists to do that.
    Far as a marauder using hand to hand skills, really it is not the weapon skills that tend to define the class, it is usually the basic attacks. Pug is defined by heavy strike, flurry, light strike and pummel. light strike enhances defense and evasion, making them one of the best dodge charachters, and then they can make people pay with on evade moves. Flurry and heavy combine to make a pugilist able to deal a lot of blows fast. Its really that defines pug.
    Anyhow they are going to make some changes, but i think they will probably keep the armory system mostly intact.

    Honestly the thing they could best do to make battle more entertaining is add more unique looking weapon skills, and even abilities. they could do different motions for some of the skills.
    (0)