Quote Originally Posted by kukurumei View Post
Well they would first have to overhaul the long overdo problem of most skills being exactly or close to the same.

It brings back the FF11 battle system argument that, at least they had the foresight of giving things like WS very specific properties so that people would tactically select between them.


The who idea of skill chains revolved around WS properties as much as damage and as much as types of weapons. Much more elegant then what we currently have in FF14.
uhhh not really, only some jobs could do certain skill chains for a long time, and you usually only had one weapon skill that had good damage for any level, so if you used something else, you were sacrificing major damage
(i remember opening in a skill chain with one inch punch, when raging fist would have done more damage that the burst)

This weaponskill system, looks more boring since they reuse 99% of the animations, but you have various useful weapon skills, with different costs, and different uses, and you often use more than one type in a fight, its much more entertaining to me.