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  1. #1
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alise View Post
    If crossing were actually the problem, then why CON/THM spell also look so plain/suck?
    I thought this was a good point, but if you look at the whole development situation concerning battle effects, Spells and WS are all included together. If you spend too much time on one, the other suffers. Or if you expand one too much, the other suffers as well.

    So, just because spells suck, doesn't necessarily mean its an art problem, it is still a design problem.

    Another point that could be made, if less time is spent on making effects & animations work for all the classes, more time would be available for spells. So both could improve by simply limiting weapon skills to their weapon.

    ****Also I think some people might be getting confused. This thread is only about limiting weapon skills, not all actions. Those not familiar with ffxi, a weapon skill would be considered any melee skill like Skull Sunder or Red Lotus Blade, or possibly even magic skills like Damnation and Radiance.
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  2. #2
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Roaran View Post
    ****Also I think some people might be getting confused. This thread is only about limiting weapon skills, not all actions. Those not familiar with ffxi, a weapon skill would be considered any melee skill like Skull Sunder or Red Lotus Blade, or possibly even magic skills like Damnation and Radiance.
    I have to agree with this. I think some people are getting confused with the difference between Weapon Skills and Abilities/Magic. Even if they restrict WS's to their parent weapons the system is still very customizable. To me, it just makes sense that Weapon Skills should be just that, Weapon Skills. Abilities and Magic should remain unchanged.

    In the end, I think the new job system they're working on will take care of all this. Though I'm assuming they they might restrict WS's, Abilities and Magic with it, something many will not be too happy about. For example: Changing to Paladin will only let you equip staffs, swords and daggers for weapons; healing and buffing spells for magic; and enmity generation, defense/magic defense buffs for abilities.

    I personally would accept this system, but I'm sure many will not. We'll see what happens.
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