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  1. #1
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    Join Date
    Apr 2011
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    116
    Quote Originally Posted by Roaran View Post
    I'm curious, for anyone against this thread's topic; If incapacitation and damage type were not an issue, would you then be in favor of having most/all/new weapon skills be restricted in order for the developers to have a manageable list of animations/effects an so said animations/effects could then be improved?
    Well, that puts it more into the gray area for me. The issue I have is that if Job supply skill-sets, should their weapon skills only be limited to what is available for their active weapon? I keep finding reasons to say "no" to this, even though restrictions COULD be beneficial in this situation.

    For example... Why shouldn't a Monk be able to use Marauder or Lancer skills in addition to Pugilist ones, when they have the potential to congeal so well? Why should a hunter be stuck to Glad or Arc when being able to use ranged Glad skills just sounds so much more fun in addition to Hunter skills?

    From my point of view though, the DEVs want my money... Thus, I don't think it's plausible for them to hide behind the excuse of it being difficult to create accurate animations. SquEnix, has and CAN put more into this game's aesthetics other than the amount of vRAM it burns up or how "HiDef it can be". In-fact, they can and SHOULD do just the opposite- allow lower power, better detailed aesthetics which trades off the HD for charm and clever design
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    Last edited by Augury; 05-12-2011 at 03:21 PM.