Quote Originally Posted by Roaran View Post
I'm curious, for anyone against this thread's topic; If incapacitation and damage type were not an issue, would you then be in favor of having most/all/new weapon skills be restricted in order for the developers to have a manageable list of animations/effects an so said animations/effects could then be improved?
i'm not. I support the idea of improved animation and exclusive animations when a class use its native WS, but i don't agree with restrictin g WS to its native class.

I believe, however, that this might happen with the new jobs. I believe new classes may be just like current ones, but new jobs (advanced jobs) will have most actions restricted to them.