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  1. #1
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    That's odd. I thought we were just talking about weapon skills here.
    I'm curious, for anyone against this thread's topic; If incapacitation and damage type were not an issue, would you then be in favor of having most/all/new weapon skills be restricted in order for the developers to have a manageable list of animations/effects an so said animations/effects could then be improved?
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  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Roaran View Post
    I'm curious, for anyone against this thread's topic; If incapacitation and damage type were not an issue, would you then be in favor of having most/all/new weapon skills be restricted in order for the developers to have a manageable list of animations/effects an so said animations/effects could then be improved?
    i'm not. I support the idea of improved animation and exclusive animations when a class use its native WS, but i don't agree with restrictin g WS to its native class.

    I believe, however, that this might happen with the new jobs. I believe new classes may be just like current ones, but new jobs (advanced jobs) will have most actions restricted to them.
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  3. #3
    Player

    Join Date
    Apr 2011
    Posts
    116
    Quote Originally Posted by Roaran View Post
    I'm curious, for anyone against this thread's topic; If incapacitation and damage type were not an issue, would you then be in favor of having most/all/new weapon skills be restricted in order for the developers to have a manageable list of animations/effects an so said animations/effects could then be improved?
    Well, that puts it more into the gray area for me. The issue I have is that if Job supply skill-sets, should their weapon skills only be limited to what is available for their active weapon? I keep finding reasons to say "no" to this, even though restrictions COULD be beneficial in this situation.

    For example... Why shouldn't a Monk be able to use Marauder or Lancer skills in addition to Pugilist ones, when they have the potential to congeal so well? Why should a hunter be stuck to Glad or Arc when being able to use ranged Glad skills just sounds so much more fun in addition to Hunter skills?

    From my point of view though, the DEVs want my money... Thus, I don't think it's plausible for them to hide behind the excuse of it being difficult to create accurate animations. SquEnix, has and CAN put more into this game's aesthetics other than the amount of vRAM it burns up or how "HiDef it can be". In-fact, they can and SHOULD do just the opposite- allow lower power, better detailed aesthetics which trades off the HD for charm and clever design
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    Last edited by Augury; 05-12-2011 at 03:21 PM.

  4. #4
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Roaran View Post
    I'm curious, for anyone against this thread's topic; If incapacitation and damage type were not an issue, would you then be in favor of having most/all/new weapon skills be restricted in order for the developers to have a manageable list of animations/effects an so said animations/effects could then be improved?
    If incapacitation was not an issue, probably I was never using cross-class skills. The damage is lower (without affinity), cooldown higher...
    i.e. I use leg sweep with every class because I don't have a formal substitute, or I need more stun's skills in my rotation.

    If I'm tanking as marauder, I need taunt and provoke. If I'm tanking as gladiator, do I need taunt?

    I can use some skill from conj if I'm thau, but does it really worth? less damage, cooldown... and both have direct spells and DOT spells.
    (0)
    Last edited by Mr_Gyactus; 05-15-2011 at 07:19 AM.
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.