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  1. #1
    Player
    Sirtis's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    30
    Character
    Sirtis Kruger
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by BlaiseLallaise View Post
    The more I think about it, the more I can see two ways that they might consider altering the cross-class usage of weapon skills, if they decide to do anything at all.

    1. Leave some weapon skills with the ability to cross-class, but make others, perhaps the better ones, class-specific.

    2. Do not change the ability to cross-class weapon skills, but only allow a weapon skill to be used when the damage type of the weapon equipped matches the damage type of the weapon skill (see PUG weapons with slashing mentioned above).

    I'm on the fence as to how I feel about it at this point. I could see either method done, or none at all. The second one seems like a logical move to me.

    Congrats. #1 is how the current game is. I am sure you have seen them before. That Speed Surge and Life Surge you have as a lancer can not be used as a Pugilist. While they could be more restricted (as I can't think of any restricted PUG skills off the top of my head), they are/have worked on the idea of open class weapon skills, closed class abilities. You want them to enhance the current method, which is fine. The classes are being looked at in how they are to be defined nearly constantly from within and without.
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    Hail Il Palazzo!

  2. #2
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sirtis View Post
    Congrats. #1 is how the current game is. I am sure you have seen them before. That Speed Surge and Life Surge you have as a lancer can not be used as a Pugilist. While they could be more restricted (as I can't think of any restricted PUG skills off the top of my head), they are/have worked on the idea of open class weapon skills, closed class abilities. You want them to enhance the current method, which is fine. The classes are being looked at in how they are to be defined nearly constantly from within and without.
    That's odd. I thought we were just talking about weapon skills here. What I meant in #1 is reducing the number of weapon skills that can be used cross-class. Using PUG as an example, allow Concussive Blow and Seismic Shock to be cross-classed, but keep Aura Pulse PUG only. Allow Jarring Strike to be cross-classed, but keep Haymaker PUG only.
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