Quote Originally Posted by Roaran View Post
In my previous post I think I outlined exactly why it is highly like this will never happen. Each combination of class & weapon skill eventually adds up to some ungodly number that is likely impossible for the dev team.

And I think my biggest point is, sure you have some customization, but is it worth it? With few exceptions, your best skills are going to end up being your own classes skills. Do they need to be available to everyone when eventually everyone will learn this and end up not using other classes skills ( And there are a few exceptions Skull Sunder II for example is a good skill ).
i dont think you get what im saying, I'm saying that if you use a skill on pugilist, that is pugilist, it should have its own look. say forexample, pounce, when used on pugilist you should actually leap or something, but when used by glad, it can be a vanilla sword poke.
This will make people want to use weaponskills on thier main job, unless there is a specific reason to cross class (having slightly less damage/accuracy is the only reason now)

The adaptability of customization, is that for special cases, you can adapt, while in general another class may not want to use concussive blow, if you have a pugilist tank, you may help the party more by giving up damage to be able to maintain the accuracy debuff on the mob, and get it to level 3 faster. or maybe a monster will be weak to fire, and you use red lotus, etc.

I definately agree that weapon skills dont look great when you worked hard to earn them and they generally all look like the same action, but i dont think we have to make the cross class exclusive, in order to make them look unique on the actual job they come from.