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  1. #1
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    I disagree, because weapon-crossing weapon skills makes for a more interesting dynamic. And said weapon skills are already weaker in the hands of their non-native weapon.
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  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Augury View Post
    I disagree, because Weapon crossing weapon skills makes for a more interesting dynamic. And said weapon skills are already weaker in the hands of their non-native weapon.
    So because they are weaker they are less likely to be used, so what's the point in equipping them other than to be a gimptard.

    Of course lets not forget that the reason this game has no unique rolls or classes is because anyone can equip any skill or piece of armour, it all goes back to bad design choices by Tanaka really, I'm sure there as many people who will disagree with me as who will agree though as the discussion in the general forum proves.

    If anything Yoshi-p needs to make a poll dedicated to the armour system, the equipment system and the overall lack of uniqueness between classes in this game.
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    Last edited by Jinko; 05-09-2011 at 06:08 AM.

  3. #3
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    Quote Originally Posted by Jinko View Post
    So because they are weaker they are less likely to be used, so what's the point in equipping them other than to be a gimptard.

    Of course lets not forget that the reason this game has no unique rolls or classes is because anyone can equip any skill or piece of armour, it all goes back to bad design choices by Tanaka really, I'm sure there as many people who will disagree with me as who will agree though as the discussion in the general forum proves.

    If anything Yoshi-p needs to make a poll dedicated to the armour system, the equipment system and the overall lack of uniqueness between classes in this game.
    I don't think popular opinion is what would make this game better. The polls exist to see what PLAYERS THINK is the problem, not what actually is. Uniqueness is a PLAYER MADE concept above all else, and thus the future game should promote this to some degree, but not drive it to the other extreme.

    It's also nothing about "gimptard" skills. Weapons need the identity of "I'm good at fighting under these conditions", but weapon skills exist to bridge what one weapon cannot do effectively by giving it the ability to do so, without allowing another weapon-class to use the same skill more effectively. Yoshi's team has the absolute potential to take this one by the throat and incorporate the job system as something which creates the desired uniqueness, and the armory fill the need to round things out. The level of depth this offers is far too attractive to sacrifice one concept for the other. Tanaka isn't dumb, and his ideas are not bad, but they did not cover all of the needs that a full game requires. The mistake was in making him the producer, not making him a member of the team assigned to build this game.
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    Last edited by Augury; 05-09-2011 at 06:44 AM.

  4. #4
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    MeowyWowie's Avatar
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    Mar 2011
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    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jinko View Post
    Of course lets not forget that the reason this game has no unique rolls or classes is because anyone can equip any skill or piece of armour, it all goes back to bad design choices by Tanaka really, I'm sure there as many people who will disagree with me as who will agree though as the discussion in the general forum proves.
    This.

    Class uniqueness seems to be a big issue with a lot of players. But at the same time, when suggestions like the OP's are presented many people still disagree. Being flexible is a good thing, yes. But too much of a good thing is not necessarily good, and FFXIV is a perfect example of this. If we want unique classes then we have to compromise somewhere.

    While I understand the argument about incapacitation, it's still a moot point. Every DoM can incapacitate 4 parts, Pugilist can do 5. And if you have only 2 different DoM in one party, the chance of not being able to incapacitate one part is 25%. That goes for any combination of 2 DoM, and you'll still more than likely be able to incapacitate everything. Check for yourself: http://lodestone.finalfantasyxiv.com...84d9ed371bd789

    The only people I could see really complaining about this is the ones who use Arrow burns to kill everything, which sadly is the majority, at least on my server. Again, any change is a good change in my book.

    Edit: It's 25%, not 33% as I previously stated.
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    Last edited by MeowyWowie; 05-09-2011 at 07:01 AM.

  5. #5
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Of course they could give skills which allow mages to incapacitate using magic under the right circumstances.

    Ie freeze a body part or something.
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  6. #6
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jinko View Post
    Of course they could give skills which allow mages to incapacitate using magic under the right circumstances.

    Ie freeze a body part or something.
    Like Flashfreeze? It's only temporary but it can knock the buffalo down.
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