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  1. #11
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    Join Date
    Apr 2011
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    116
    Quote Originally Posted by Jinko View Post
    So because they are weaker they are less likely to be used, so what's the point in equipping them other than to be a gimptard.

    Of course lets not forget that the reason this game has no unique rolls or classes is because anyone can equip any skill or piece of armour, it all goes back to bad design choices by Tanaka really, I'm sure there as many people who will disagree with me as who will agree though as the discussion in the general forum proves.

    If anything Yoshi-p needs to make a poll dedicated to the armour system, the equipment system and the overall lack of uniqueness between classes in this game.
    I don't think popular opinion is what would make this game better. The polls exist to see what PLAYERS THINK is the problem, not what actually is. Uniqueness is a PLAYER MADE concept above all else, and thus the future game should promote this to some degree, but not drive it to the other extreme.

    It's also nothing about "gimptard" skills. Weapons need the identity of "I'm good at fighting under these conditions", but weapon skills exist to bridge what one weapon cannot do effectively by giving it the ability to do so, without allowing another weapon-class to use the same skill more effectively. Yoshi's team has the absolute potential to take this one by the throat and incorporate the job system as something which creates the desired uniqueness, and the armory fill the need to round things out. The level of depth this offers is far too attractive to sacrifice one concept for the other. Tanaka isn't dumb, and his ideas are not bad, but they did not cover all of the needs that a full game requires. The mistake was in making him the producer, not making him a member of the team assigned to build this game.
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    Last edited by Augury; 05-09-2011 at 06:44 AM.