Yes, the skill is pretty, but the fact that it literally takes TWO SECONDS for the animation to finish and the enmity to take effect, it's causing a LOT of problems.

I mean as a start a melee skill that takes 2 seconds to pull off doesn't make any sense.
I've run into a lot of cases where this messes things up.
  • You can't build your combo chain to this and use it to grab the newly spawned mob because by the time the animation finishes, boss from turn 1 could already killed your healer
  • For those who switch tank in turn 2, the delay of Rage of Halone sometimes causes the boss go back and forth, and it takes another combo to bring the aggro back for the tank that just used provoke.
  • It's one of PLD's high-damage skill but a lot of times the mob would be already killed by others before Rage of Halone comes off
Things like that, even it's not game breaking, requiring to fix it is definitely not too much to ask.

Like this if you agree, paladins!