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  1. #1
    Player
    7-car-pileup's Avatar
    Join Date
    Feb 2012
    Posts
    42
    Character
    Coraline Valentine
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Awake View Post
    I think a nice fix would be to apply the DMG done by skills at the start instead of the end of the animation.
    Even halfway would be a suitable compromise.
    (0)

  2. #2
    Player
    Abbycat's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    M'iyu Saito
    World
    Odin
    Main Class
    Gladiator Lv 50
    A lot of stuff should apply their effects when cast and not when the animation is finished tbh...
    Same with Spirit Within. You have to wait until the animation is done until the silence is up.
    Why not silence first then make the animation. If you consider some server lag that you experience rather often in europe interrupting a simple cast can sometimes become a pain.
    (0)

  3. #3
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I'd think it'd be better from an aesthetic standpoint to calculate the success immediately, too. If the game knows the move is going to hit/miss, it can sync up the mob's reaction animation more smoothly. Hits shouldn't necessarily look the same as misses, and there's no way to differentiate if the calculation happens after the animation.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I actually kind of liked that fact that sometimes this meant that a level 30-some PLD might prefer to snap back to Savage Blade's enmity bonus as quickly as possible by skipping Rage of Halon, but yes, as a tank, both BB and RoH are quite annoying. If it's not going to split the damage and enmity across the multiple blows in the animation as it used to in 1.x, it would at least help to apply it immediately.

    That said, in the meantime, Flash new mobs when you can't move and follow the new RoH-target mob immediately when you can?
    (1)

  5. #5
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I actually kind of liked that fact that sometimes this meant that a level 30-some PLD might prefer to snap back to Savage Blade's enmity bonus as quickly as possible by skipping Rage of Halon, but yes, as a tank, both BB and RoH are quite annoying. If it's not going to split the damage and enmity across the multiple blows in the animation as it used to in 1.x, it would at least help to apply it immediately.

    That said, in the meantime, Flash new mobs when you can't move and follow the new RoH-target mob immediately when you can?
    The already have each individual hit of the Limit Breaks count, so I don't see why the can't do the same for normal skills. Would it really take that much more processing power?
    (0)

  6. #6
    Player
    Celsius's Avatar
    Join Date
    Sep 2013
    Posts
    58
    Character
    Celsius Vee
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Haha iz, you actually made the thread you said you would! and yeah i saw how upset you were in turn 2 when you were trying to switch with xanex. that animation though >< so cool.
    (0)

  7. #7
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    <- Lowers enmity by having everyone hold hands and sing a song. Enmity reduced by 50%. Problem solved. :P

    I've never really had much of an issue with holding hate despite the animation time. The only time I've ever had that problem is when I'm trying to pull a group back and the DPS decide they want to start putting DoTs and the like on the guy I just hit with shield lob or tomahawk. Then the mob starts running around, creating too much space between me and any other adds. Then it just gets messy.
    (0)

  8. #8
    Player
    Runalong's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Tilpax Morpax
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    I noticed this issue now that I've done a boss where it's necessary to interrupt a high damage attack. I found myself reluctant to RoH as a combo because if the boss attack starts there is no chance of interrupting it. Consequently my threat is reduced and the dps need to reduce their damage to avoid getting agro.
    (0)

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