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  1. #1
    Player
    Ceceli's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    3
    Character
    Mikiri Evanthe
    World
    Moogle
    Main Class
    Arcanist Lv 50

    Side Content Ideas

    Reading the forums I've seen that there are people asking for endgame content, mechanical changes, quality of life updates and summoner mechanic alterations. And going by my experience on FF11, there is no doubt that there will always be new endgame and job content to look forward for. Lastly there are some fun activities being added to the game like the housing.

    What I'd like to see is more content at the early and middle levels. One of the reasons I enjoyed ff11 was that there was that there were too many activities that most players did not know everything they could do. It is true that FF14 has just rereleased, but in the long run it would be nice to see the addition of more and more activities that can be done at any level.

    Personally I would love to see:

    Garrison: In FF11 there were items you could find as random drops on certain enemies. You brought those items to an outpost. Turning in those items at the right outpost would begin an event where up to 4 waves of enemies attack the outpost. Your group would have to fight off the enemies while protecting npc's. During the event and then at the end there would be random drops. There are FATEs like this, but Garrisons were more personal. Something you could grab a group of friends for

    Gardening: If they are adding this with housing then ignore this.

    Transformations: The one Everquest had this. You could transform into monster forms and then level them. This could be an interesting way for characters to learn more about the beastmen.

    Dynamic Towns: So you have a town. But unlike other towns, most of the buildings in this town are destructible. Fates in the area would have enemies attacking the buildings and stands in the town. Players will then of course try to stop those attacks, but if they fail to stop an enemy from destroying a building, that building will be destroy and out of service for a while. Over time the NPC's will rebuild, but not so quickly that ignoring the FATE's wouldn't turn the town into a pile of rubble.

    Crafters will be able to speed up the rebuilding of the town. Gatherers would be able to turn in provisions to speed up how quickly the NPC's build, or these provisions would be required to build. For these two it could be like a FATE.

    To make these further dynamic, it could be such that players can invest in the towns so that they build more buildings, gain more merchants and more guards. But at the same time, with each defeat the FATE enemies suffer they get stronger until they either destroy the town or an enemy leader is defeated.

    Monster Arena: Solo - Small group content, but preferably not something like the monster arena in ff11. I am referring to FFX's monster arena with this. Players defeat monsters with special weapons, and the monsters get sent to an arena. At that arena the player can choose to face any monster they've captured, solo or as a small group. Then by adding certain combinations of monsters, special and boss monsters would show up in the arena. I thought getting to fight nemesis was worth enslaving hordes of monsters in that game.

    Race Specific Quests: There's a main storyline. Class storylines. Job storylines. I think I read somewhere that they wanted to do more with the beastmen's lore. But what about the race we picked at the start of the game? I think there should be a series of quests that teach players more about the race they chose. For a reward they could give pieces to a set of gear that is either a higher level version of the starting race gear, or a different set that fits the race's personality.

    Other: So WoW added pokemon to their game.. Can we get digimon, or yugioh? Dragonball hunt?

    Thoughts? Disagreements? Additions?
    (3)

  2. #2
    Player
    Alavastre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    243
    Character
    Gerad Rabanastre
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    These are some good ideas. Like the garrison one the most I think.

    I like the idea of Treasure Hunting, but I would like them to make it like a job/class. In this way, it could be a long lore/get monies type of class. This game has a rich amount of back story, and I think this would be a good way to explore some of it while making it acceptable to people who don't care about lore.

    I would like to see massive FATEs that are connected. Meaning, maybe 3 show up at once. And they link, so the FATE farmers would have to split up to tackle each one, which would unlock an even bigger FATE. Something a bit more than show up, burn down, run to the next one.

    Would like to see an open PVP area. Could be related to some story, as generally people are not fighting each other ie no factions in this game. But this could be a GC training ground, or just a fun tournament for the PVPers.

    Like to have a few dynamic zones where not doing a FATE, or something would cause the beast tribes to rush in and take over the zone. Could be a keep or something. Rift had different quests depending on if you controlled the zone or not. Would be fun to add that variety.
    (2)

  3. #3
    Player
    Evumeimei's Avatar
    Join Date
    Aug 2013
    Posts
    314
    Character
    Kirsa Ishtola
    World
    Balmung
    Main Class
    Arcanist Lv 37
    I like the idea of race specific quests a lot. I love learning about races in games. Plus, getting race specific gear would be awesome.
    (1)

  4. #4
    Player
    MisaCeliousa's Avatar
    Join Date
    Aug 2013
    Posts
    171
    Character
    Misa Kitten
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    "Gardening: If they are adding this with housing then ignore this. " they are adding this
    (0)

  5. #5
    Player
    Noodle's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Wren Myrmer
    World
    Balmung
    Main Class
    Culinarian Lv 50
    I love those ideas. I would like to see something like the monster battles you mentioned to something like ff7's monster trials. I forget what it was called.

    Maybe we'll get some more stuff like this down the road when they introduce the Gold Saucer.

    Also, treasure hunting is being introduced in 2.1, I'm anxious to see what that is all about.
    (0)