There should be summoning circles for each respective egi as well.
http://out-phaze.deviantart.com/art/...friit-46596489 for Ifrit for example.
There should be summoning circles for each respective egi as well.
http://out-phaze.deviantart.com/art/...friit-46596489 for Ifrit for example.
I'd just like to see some better ways for switching between sch and smn with stats... Either make sch int based healing, or make smn mnd based dmg.
Proud owner of a Goobbue Mount
Do you think this will make SCH and SMN a bit over powered? Smn would heal really well, as well as Sch dding really well, I like it that we have to select a path. right now the allocation of points only serves purpose in the arcanist class because of this.
Ramuh egi is released. Its pretty old now.
This would make the entrance more epic, maybe upon evolution the addition of the circles would be ideal.There should be summoning circles for each respective egi as well.
http://out-phaze.deviantart.com/art/...friit-46596489 for Ifrit for example.
I like it.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
I would love to know if the japanese playerbase agrees with us or if we're the only ones giving a damn about this issue.
We discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.
We will however continue to take in your feedback when creating new egi that will be added in the future.
Robert "Hvinire" Peeler - Community Team
For practical reasons, a huge egi would not be feasible, and really annoying for other players. This is the reason why so many MMOs have also taken the approach of reducing the size of pets, considering they not only take up rendering resources, but they get in the way of mechanics (their hit boxes, covering up floor space so you can't see things, etc)We discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.
We will however continue to take in your feedback when creating new egi that will be added in the future.
I completely understand the headache of redesigning the egi's so I'm glad to hear that our feedback will at least influence future designs. Most people probably understand that having a ridiculously large pet is just not good for lag/framerate reasons but we can definitely turn it up to a more appropriate size and a more filling design than the skeletal like figurines we have now.We discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.
We will however continue to take in your feedback when creating new egi that will be added in the future.
Also I would like to see summoner be less of a warlock DoT class and more of a well....summoner.
Didn't read all the pages, but couldn't find what I'd like to see for SMN so here I go:
- Add an Assist mode in addition to guard and steady when the pet always attack the last targeted attacked by the summoner
- Make the allow/disallow using special abilities a toggle mode instead of Sic and Obey (So only Attack with toggle special moves on or off and not reseting between commands)
- Reduce Enkindle timer to 2-3 minutes to make it less situational and give SMN a decent AoE at the same time; reducing it even more but adding an Aetherflow charge cost would also work
- Add a 4th Aetherflow charge at 50.
We discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.
We will however continue to take in your feedback when creating new egi that will be added in the future.
What about the stats? Will that change?
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