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  1. #61
    Player
    Telvorei's Avatar
    Join Date
    Apr 2012
    Posts
    57
    Character
    Joshua Bernard
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    There should be summoning circles for each respective egi as well.

    http://out-phaze.deviantart.com/art/...friit-46596489 for Ifrit for example.
    (3)

  2. #62
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Engineer View Post
    EDITED OP.
    Fair warning...you might not want to post pictures of unreleased content/models on the official forums.
    (0)

  3. #63
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'd just like to see some better ways for switching between sch and smn with stats... Either make sch int based healing, or make smn mnd based dmg.
    (0)
    Proud owner of a Goobbue Mount

  4. #64
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Mishakai View Post
    I'd just like to see some better ways for switching between sch and smn with stats... Either make sch int based healing, or make smn mnd based dmg.
    Do you think this will make SCH and SMN a bit over powered? Smn would heal really well, as well as Sch dding really well, I like it that we have to select a path. right now the allocation of points only serves purpose in the arcanist class because of this.

    Quote Originally Posted by Keres View Post
    Fair warning...you might not want to post pictures of unreleased content/models on the official forums.
    Ramuh egi is released. Its pretty old now.

    Quote Originally Posted by Telvorei View Post
    There should be summoning circles for each respective egi as well.

    http://out-phaze.deviantart.com/art/...friit-46596489 for Ifrit for example.
    This would make the entrance more epic, maybe upon evolution the addition of the circles would be ideal.

    I like it.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  5. #65
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    I would love to know if the japanese playerbase agrees with us or if we're the only ones giving a damn about this issue.
    (2)

  6. #66
    Community Rep Hvinire's Avatar
    Join Date
    Mar 2011
    Posts
    256
    We discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.

    We will however continue to take in your feedback when creating new egi that will be added in the future.
    (81)
    Robert "Hvinire" Peeler - Community Team

  7. #67
    Player
    Discordia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    138
    Character
    Mio Kuromi
    World
    Siren
    Main Class
    Marauder Lv 63
    Quote Originally Posted by Hvinire View Post
    We discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.

    We will however continue to take in your feedback when creating new egi that will be added in the future.
    For practical reasons, a huge egi would not be feasible, and really annoying for other players. This is the reason why so many MMOs have also taken the approach of reducing the size of pets, considering they not only take up rendering resources, but they get in the way of mechanics (their hit boxes, covering up floor space so you can't see things, etc)
    (20)

  8. #68
    Player

    Join Date
    Mar 2011
    Posts
    401
    Quote Originally Posted by Hvinire View Post
    We discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.

    We will however continue to take in your feedback when creating new egi that will be added in the future.
    I completely understand the headache of redesigning the egi's so I'm glad to hear that our feedback will at least influence future designs. Most people probably understand that having a ridiculously large pet is just not good for lag/framerate reasons but we can definitely turn it up to a more appropriate size and a more filling design than the skeletal like figurines we have now.

    Also I would like to see summoner be less of a warlock DoT class and more of a well....summoner.
    (14)

  9. #69
    Player
    Dannyl's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Dannyl Fallstar
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Didn't read all the pages, but couldn't find what I'd like to see for SMN so here I go:
    - Add an Assist mode in addition to guard and steady when the pet always attack the last targeted attacked by the summoner
    - Make the allow/disallow using special abilities a toggle mode instead of Sic and Obey (So only Attack with toggle special moves on or off and not reseting between commands)
    - Reduce Enkindle timer to 2-3 minutes to make it less situational and give SMN a decent AoE at the same time; reducing it even more but adding an Aetherflow charge cost would also work
    - Add a 4th Aetherflow charge at 50.
    (4)

  10. #70
    Player
    paradigmfellow's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Trance Paradinefellow
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Hvinire View Post
    We discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.

    We will however continue to take in your feedback when creating new egi that will be added in the future.


    What about the stats? Will that change?
    (2)

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