That's pretty much how they did it in FF X.Departing from reality for a moment: I kinda wish SMN had been implemented more as a WoW druid than a WoW warlock, with each summon being your forms. You do your summon, Titan for example, and the camera swaps positions and you're controlling Titan directly while your character is basically just a minion to Titan; intangible, following it around, doin some finger wagglin to coincide with the attacks you use. Each "form" has it's own set of skills to allow it to perform whatever role it's intended for.
like some people have said the job does not seem to be a summoner, you could have called this job something else and I would have no problem with it.
as summoner being a FF staple I don't know why they made it what it is right now but the fact that they think its what a smn should be is very disapointing
SMN right now doesn't have a lot that makes it unique from SCH. It's got fester, a rouse clone, and pets that do damage and... that's it, really? You just cast your DoTs and hit fester when it's off CD while your pet does its thing. Which, minus fester, is also what you do when soloing on SCH and ACN. It's just not very interesting or fun because it's just waiting on DoTs for the most part.
What I'd personally like to see SMN doing is gaining primals as actual attack skills that call out the primal(albeit at a reduced size) to do an attack then vanish, like the way Ultima uses them and like how they were in FFTA. Bring Carbies back as pets, maybe add lesser elementals as pets they can summon, and change their LB from meteor to carby or the primal corresponding to the summoned elemental's element coming out and using their signature attack.
I dunno, the armory system is really dumb and limits what can be done with jobs and skills and gear to make things fun and unique
Last edited by Jaber; 10-09-2013 at 10:02 AM.
Summoner will never change. The End. =(
Ok, I get it... Yoshi-P still doesn't like the designs we had in XI. Fine, I'll live, but you better make Shiva-Egi beautiful then!!!!!!!!!! Or heads will roll.. Moogle heads... I'm looking at you Good King Moggle Mog >.>
Any who... how about a comment from you guys on stat allocation? Could we please separate stat usage for SMN and SCH? I want to actively play both as my mains SMN1st SCH2nd, I really hate the idea of farming constantly for scrolls just to be at my best on both jobs. Could you please look into this?
Signature by: Miste
I support this idea only if my character gets to sit/stand upon the summon during combat.My favorite version of the Summoner would be from FFX. You summoned, you buggered off, then you took direct control of the summoned creature. This is what I think the summoner class should be in this game. Not a pet.
Scholar and Arcanist can stay pet-centric. They're fine for the most part.
The Pros:
- One less character to render on screen so you they could up the detail of the summoned egi.
- Direct control means less chance of having half your dps on the wrong enemy or a random ability doing something that's detrimental to the group.
- Fewer abilities being cast means fewer spell/ability effects on screen at one time.
The Cons:
- No longer a pet job. Could still use pets as an arcanist though.![]()
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Role-players are on the rise.
When will the devs understand people just want summons that dont look dumb? And maybe a Summoner class that revolves around summoning instead of being a copy-pasta of WoW Warlock?
I was just hoping for something similar to the way the avatars were in FFXI. They werent massive, and they were still a portion of the summon's power. Meh, whatever. D:
The only good thing Hvinire's response did is that now I know not to invest time in equipping my summoner past standard gear. The current gameplay is not something I want to stick around with because that is not something a summoner does. Again no hard feelings at the people who enjoy the current version of the summoner class but bottom line is: IT IS NOT A SUMMONER! It just baffles me that you couldn't care less about your pet as a summoner.
Maybe they should change the summoner class to evoker instead, its more fitting to how the class is at the moment as all we seem to be able to call upon is some little elemental looking monster then introduced summoner as the next class which you could then call on the full power of the primal. Although i wont hold my breath SE has gone completely down hill since it changed from Squaresoft.
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