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  1. #1
    Player
    Iselore's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Iselore Greyashe
    World
    Cerberus
    Main Class
    Lancer Lv 50

    Dragoon "Jump" abilities not registering new location until animation end.

    Time: 11:24 26/09/2013
    Frequency: Every time Elusive, Spineshatter, Jump or Dragonfire Jump is used.
    World name: Cerberus EU
    Character name: Iselore Greyashe
    NPC name: N/A
    Monster name: All attackable entities.
    Class/Level: Dragoon / all levels.
    Party or solo: Both
    In-game time: 11:25
    Area and coordinates: N/A
    Steps:
    1. Targeted and engaged entity still able to melee attack and damage player with AOE even at 15 yards range if dragoon is still mid landing animation.

    2. Targeted and engaged entity is unable to damage player landing in AOE if the player is mid animation.

    3. Suggest that new location doesn't register until animation is complete.

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    (1)

  2. #2
    Player
    Lafier's Avatar
    Join Date
    Apr 2012
    Posts
    124
    Character
    Lafier Relana
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Yelp, that is indeed how the drg abilities work at the moment. Even the backflip ability that jumps you back 15yalms registers you in the starting location until the animation is complete.
    (0)

  3. #3
    Player
    Iselore's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Iselore Greyashe
    World
    Cerberus
    Main Class
    Lancer Lv 50
    I'm assuming it's a bug, when your class defining mobility cooldowns have a negative affect on your mobility... that's not just a quality of life issue, it's a broken mechanic that needs addressing :/
    (0)
    Last edited by Iselore; 09-26-2013 at 11:55 PM.

  4. #4
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Iselore View Post
    I'm assuming it's a bug, when your class defining mobility cooldowns have a negative affect on your mobility... that's not just a quality of life issue, it's a broken mechanic that needs addressing :/
    There are encounters in Bahamut's Coil that would make these abilities unusable and basically prevent DRG from being used, if this was changed. Just throwing that out there.
    (0)

  5. #5
    Player
    Mystiana's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    9
    Character
    Mystiana Rulean
    World
    Sargatanas
    Main Class
    Lancer Lv 39
    There's also just some delay with skills, targets, and affects in general being off in timing. I found it surprising that I could be hit during the Jump, but it's hardly a problem. The animation is very short from hit to landing that I couldn't even say it wasn't skill delay.

    I don't see how it has a "negative affect" on mobility.
    (0)