The items are immediately removed from your bag when crafting as an anti-duping countermeasure. The designers for these games never intend for such cheating to be possible, but it is, if not through third party programs then through exploitations of minor errors in the game itself. SE is absolutely right to be EXTREMELY cautious about implementing a feature that could VERY easily (as in, this kind of thing is a security issue because of how ezmode hacking it could be) be exploited to a level that it literally collapses the entire game economy. Next thing you know, they'll have bots logging and relogging to replicate free HQ items within minutes at speeds far faster than a human player could achieve. Then all crafted gear will be worthless cause there's a thousand hqs that some jerks made for free. Sorry, no thanks, I'd rather not have THE ENTIRE GAME ECONOMY RUINED because you lost an internet connection and thus, a few random items you were taking a chance on anyway. No offense.