Bumping this back as I just disconnected as an Excellent popped up. Easy HQ leve just got lost...

Bumping this back as I just disconnected as an Excellent popped up. Easy HQ leve just got lost...
If you had to resume within a few minutes of when you logged in and you were put back at exactly the same progress/durability/CP as when you were disconnected (using the same materials), I don't see the potential for exploitation.


This, if they paused the state when you logged off, you can't exploit it.
Since if your synth was messed up, it would still be messed up.If it reset the synth it would be an issue, but that's not what we're asking for!
No one ever sees the potential for exploitation until it happens. Not being rude to you in particular, just sayin...
I never thought it would be possible to instantly teleport to mining nodes but botters found a way to script that.





Although it may be possible, I would think it would be much harder to make a hack where it restores say full CP for example than simply moving character to a specific coordinate. Either way RMT's will always try to find a way to cheat, if players tries to cheat with something like this it will be easy to detect on the log and end up being banned quickly imo.
You make a good point, however I was thinking more along the lines of them being able to exploit their mats back on a failed attempt at getting quality to 100%, to effectively get unlimited tries on a single craft until they hit 2 excellents and get their 100% 2star item. I agree that restoring full CP mid-craft would be a tough thing to accomplish, but these guys seem to dedicate large portions of their lives to figuring out ways to extort games. At this point, I wouldn't put anything past themAlthough it may be possible, I would think it would be much harder to make a hack where it restores say full CP for example than simply moving character to a specific coordinate. Either way RMT's will always try to find a way to cheat, if players tries to cheat with something like this it will be easy to detect on the log and end up being banned quickly imo.![]()
I can't help but assume you are ignorant as to the technical aspects involved in an MMO functioning. There's a dozen ways this could be exploited, ranging from falsifying packets to make it appear that they had just disconnected in the middle of a craft when in fact they may of not or instantly upon relogging having an item auto-crafted to HQ with more than enough durability points remaining and no materials having to even be used. You think those node to node teleporting botter people are able to do the kind of cheating they do because SE intended it?
Seems like one of us is.
If someone had the ability to alter durability, etc in the middle of a craft, then there's no reason why they would limit their cheating to interrupted synths.
AFAIK, all the information on progress of a synth is stored server-side, not client-side. It's therefore very difficult to "hack" that information. The client tells the server what actions the player has taken and the server reports back with the results, which the client then displays on the screen.
Compare that to teleportation, where the client tells the server where the player is located----it's a very different situation.
Last edited by Amnesia; 10-06-2013 at 11:03 PM. Reason: Typo

There are a few other variables such as gear damage, food effects, gear equipped in general.
If we were simply returned to our crafting stance and auto resume the synth upon logging back in then it should be fine, but if we're allowed to go grab more food, repair our gear, or go get better gear before resuming that would be bad.

Thanks for the reply, Camate. It's nice to know the Devs are thinking about this. Exploits are actually half the reason I posted this. I'm fine if it can't be done due to feasibility, but I honestly can't see any flaws with my idea, and so I came to the forums to see if it has any holes.The development team understands it can be discouraging when materials are lost when disconnecting during crafting and they would like to do something about this.
If we were to implement an "resume crafting" feature after a disconnection occurs, there are a few things that must be taken into consideration. It is difficult to confirm whether or not the disconnection is due to a connection/technical issue or if it was done intentionally. There is also the possibility that this system could be exploited so we must be very careful during the planning phase.
While considering the above, the development team would like to look into this further, but they are not currently planning a resume after disconnect type of feature.
Indeed! That's the ultimatum! Upon logging in, you'd be presented with a dialogue box which you cannot just ignore (like the levemetes). You'd be informed of the situation and consequences, and there are two buttons to press. "Continue" and "Abandon". No chance to change your gear, eat more food or even change location.There are a few other variables such as gear damage, food effects, gear equipped in general.
If we were simply returned to our crafting stance and auto resume the synth upon logging back in then it should be fine, but if we're allowed to go grab more food, repair our gear, or go get better gear before resuming that would be bad.
"Your character was logged out during synthesis. You may either continue your synthesis from where you left it or abandon it. If you abandon, there is a chance you may lose your materials."
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