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  1. #11
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Just another note. Correct me if I'm wrong but threat is done by damage and threat multipliers.

    Overpower is potency 100?! iirc. with a x2 multiplier as standard (So wrt hate generation it's a 200 hit to all mobs in front).

    Defiance turns this into damaging all mobs for 100 in front of you but generating hate as if you hit them all for 400. No smal matter. That's why spamming it isnt helpful for TP. it's pretty powerful.

    The biggest problem is the animation time. You can press Overpower and move 10 "foot" and the cone will go off in the original place you were standing.



    At the minute in castrum runs endgame you can run in circles with a bard singing TP regen and "Herd" an absollute bin load of mobs in a tight circle with all hate on you while the rest of the group just aoe's. It's fun but you get dizzy RQ!
    (0)

  2. #12
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Second wind is structured so it multiplies from attack power. Pop it with berserk and 5 stacks of wrath up + any other attack or criteria boosting abilities to see an increase in heal
    (1)

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