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Yeah I was hoping that was the case. I never had a game run below 30 fps besides FFXI on my laptop, and that was bad. Before i upgraded my graphics card on this computer I was playing FFXIV at around 20 FPS and it was decent, but now its well over 50 fps and I'm satisfied.don't worry, 30fps is more than enough for an mmo. The eye itself sees things at 30 fps if i remember my biology right, most games aim for 60fps only so that when the game slows, it won't dip below 30. keeps the images flowing smoothly.
Your friend probably won't notice the difference.
Thanks! I'm eager to know more about the PS3 version, since I can easily take a PS3 to my friend's house sometimes. Its more of the mobile way to play FFXIV than my desktop. lol
I find even more hilarious that you stand there and spout that you know better when you don't either.
Time to step down from that high horse mister.
Well if you can live with out real lighting and shadowing then good for you by I like my games to have those things, personal taste I guess.Not comparing a PS3 game with a PC game.
I'm comparing Blade and Soul (PC), with FFXIV (PC). And the former comes out utterly crushed comparing overall graphics.
The ps3 delay isn't due to hardware, its due the lack of content and low reviews of the game at launch. The ps3 needs to be a success that is why they are holding it back while they improve the game enough to get a 2nd review for the game, change that 4.0 into a 8 or 9.No. It means that the PS3 version wil run on lower resolution (720p), with a lower polycount and capped at 30 fps. As we already know.
Considering the fact that overally the graphics of this game are better than any other MMO on the market or that will hit in the foreseeable future, there's no indication than the PS3 is limiting the PC version.
That's why the PS3 version has been delayed to begin with, to solve the hardware issues it had *without* limiting the PC version.
Just because the art style of the one game looks better than another like for instance the character detail and texture detail on the model doesn't change the fact that unreal engine 3 can produce much more rich models than the ones in FFXIV, before you go being a fan boy and talking out of your ass, you need to know that it all comes to the game designer and what the market hardware they are targeting. These are the limitations of the models not the engine. So lets take a look at really what the Unreal Engine 3 can really do. Lets be blown away. This is what the unreal engine can do, FFXIV can't even hold a candle to it look at the detail in his face. Not to mention this is all in real time. If a game maker really wanted to they could put these sort of graphics out in an mmo, but who would be able to run it. These are the limitation of the models and textures you see in games like blade and soul, its limited not by the tech the engine runs on but by the hardware the market has.
The problem is the market, most games now days are made for consoles, then ported to pc. Crystal tools only uses dx9 because it was really written for the ps3/360 old hardware. So please don't talk about the how Crystal tools is some sort of amazing tech engine, because in truth it isn't its is flawed at its core, it was coded for old outdated architecture, and from what I can tell putting in newer effects will require a lot work than it might be worth. There is a reason why so many companies go for unreal engine 3, it is so scale-able, and the graphical pay off is high for the amount of resources it uses.
Actually the "the eye sees only 30 fps" theory has been debunked multiple times. That said, there's simply no way to make a game as graphically intensive as FFXIV run on a console at 60 fps, even with limiting the polycount and texture resolution.don't worry, 30fps is more than enough for an mmo. The eye itself sees things at 30 fps if i remember my biology right, most games aim for 60fps only so that when the game slows, it won't dip below 30. keeps the images flowing smoothly.
Your friend probably won't notice the difference.
While consoles have a more optimized hardware, they simply can't compare. That said, of course, 30 fps is still very enjoyable, and FFXIV won't be the first nor the last game running at 30 fps on consoles.
The funniest part about this kind of thread is that people scream the "the PS3 limited the PC version!" mantra over and over, while every single PC only MMORPG out there is extremely imited in it's engine not by having to run on PC or consoles, but by the fact that the developers want it to run on hardware from the early 2000s (that's much more limited than a PS3 will ever be) in order to grab more customers.
At least i can critically assess a game's graphics, and understand that characters and environments have to share the hardware resources instead of being judged in airtight compartments.
looks like some don't.
So "real" that shadows don't even cast on characters?Well if you can live with out real lighting and shadowing then good for you by I like my games to have those things, personal taste I guess.
Last edited by Abriael; 05-08-2011 at 01:28 AM.
To say that Blade and Soul looks like shit is really grasping at straws yo... The environmental details definitely look much better than the blandness that we see in this game. I mean look at that waterfall, look at the draw-distance on that. Also, I'm fairly certain that those settings aren't maxed out either.
Let's face it. FFXIV is not the graphical beast we all would like it to be, its more of a hog than anything really.
Edit: I should probably make a video showcasing this game's graphics compared to Blade and Soul and the other beast (TERA) at the same res with maxed out settings. Side by side comparisons would help greatly.
Last edited by Kurokikaze; 05-08-2011 at 01:31 AM.
Idk, the world was pretty awesome but the whole running on water thing got my attention... That shit was pretty tight.
Yeah that water-striding bit looked pretty rad.
Bull.
The PS3 version has been delayed quite a lot earlier than launch, and they explained quite clearly that it was due to them having to work around memory issues without influencing the PC version.
*BOOM*Just because the art style of the one game looks better than another like for instance the character detail and texture detail on the model doesn't change the fact that unreal engine 3 can produce much more rich models than the ones in FFXIV.
Too bad that "art style" has absolutely nothing to do with the engine, character detail and texture resolution.
FFXIV has much "richer" models than any MMORPG ever made on the UE3, and it has nothing to do with "art style" (which is just a matter of art direction, not of hardware and engine), but with the fact that they have a much higher polycount, higher resolution textures and extensive use of normal mapping.
At the very least, please, get your fact straight. Polycount, texture resolution and mapping effects aren't a matter of opinion, and most definitely not of "style".
Self shadowing is a separate process and yes UE3 can do it, you are comparing a few videos that may not even have the game maxed out, for all we know self shadowing may be turned off in the players settings or maybe perhaps the game doesn't support it.
But your grasping at straws when all you have to go on is a few videos, when you actually have hands on experience let me know![]()
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