Again, not engine traits:

http://www.youtube.com/watch?v=RLqnZfqjTiM

I don't see scratched silver edges, gooey surfaces or textures popping. Same goes for the mass effect inventory thing, the developers simply decided to let the inventory screen open up and show low-res textures instead of waiting until hi-res ones are fully loaded. My guess is they rather not waste RAM by keeping the hi-res textures loaded at all times, but whatever reasons they had, it doesn't mean the engine couldn't do it.

Quote Originally Posted by Seif View Post
Maybe not the scratched metal thing. But U3 games ALWAYS look horribly blurry on bloomy like hell. It makes all the games look alike. I swear to god after playing Batman I felt like I needed a bath after moving in a world that looks like goo. I've been talking about this effect at work and we've come to the conclusion that U3 mip maps everything x10 and that's why they need the blurry dof as otherwise textures would pop all over the place. You can tell this is the case by just looking at Mass Effect 1's inventory screen as things don't have enough time to load and you're looking at low res versions of everything.