Quote Originally Posted by Abriael View Post
Ahem, there are plenty sandbox games with large open environments on consoles, PS3 included. GTA4, Fallout 3, Red Dead Redemption and so forth.

Again, the PS3 version has been delayed exactly in order to solve the memory issues. This removes any ground under the feet of the "the PC version is limited by the PS3 one" theory.
Mind you, the extensive use of tiled ground is easily explained by time/dev resources constraint, and by the fact that they were the first to be developed, paired with the fact that *every* mmorpg out there uses asset recycling.

Looking at areas that were obviously designed later, like cohertas and mor dhona, you easily see that the recycling issues aren't nearly as visible (and they look awesome).

If they really were constrained by memory limitations as some people continue to say, there'd be zoninng between open areas and cities/dungeons.
(Dont feed the troll, dont feed the troll, dont feed the troll.... damn!)

I've never played any of the games you listed but aren't you contradicting an argument you've been making in this thread and on these forums? Comparing apples to oranges? Those 3 games you listed belong in an entirely different genre, don't need to load unique player characters constantly, and I am pretty sure they don't have a world comparable to that of a MMO (despite what you say). You even admitted truth to my reasoning (memory issues). So, you must just be trolling, ah well.