


The unreal engine 3 is a multiplatform engine as well, and is just as limited. Put on blade and soul the same character details, the same polygon count and texture resolution and effects and then we'll talkCrystal tools was designed with the intention to produce seamless cinematic cut-scenes using the in game engine.
That's fine for a single player experience but doesn't lend itself very well to a massive open world like an MMO, as previously mentioned Crystal tools doesn't utilise streaming very well and thats why we have huge copy and paste zones. (lets not forget that the PS3 is limiting this due to memory restraints, something the PC doesn't have an issue with so much)
Final Fantasy XIV = Crystal Tools + PS3 = pretty bad limitations.
Blade and Soul = UE3 + PS3 = much better streaming capabilities and doesn't have such an impact on limiting the PC version.![]()
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