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  1. #1
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    The enviroment shadows give a lot of atmosphere, yes (hope to see something for the new ff14 zones in dx10 in future). Pity this is a korean game..
    (0)

  2. #2
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Munba View Post
    The enviroment shadows give a lot of atmosphere, yes (hope to see something for the new ff14 zones in dx10 in future). Pity this is a korean game..
    I wish we had DirectX 10 or 11 for Final Fantasy XIV, we already need powerful computers with graphic cards that support DirectX 10 so... why not?
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #3
    Quote Originally Posted by Nakiamiie View Post
    I wish we had DirectX 10 or 11 for Final Fantasy XIV, we already need powerful computers with graphic cards that support DirectX 10 so... why not?
    It's already being designed with the PS3's custom OGL in mind, which as you know (maybe) is the other graphical standard around and pretty comparable to DX 10/11. When all is said and done and optimized, there's a good chance they'll have the atmosphere and visual design looking a lot better.
    (0)

  4. #4
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Elexia View Post
    It's already being designed with the PS3's custom OGL in mind, which as you know (maybe) is the other graphical standard around and pretty comparable to DX 10/11. When all is said and done and optimized, there's a good chance they'll have the atmosphere and visual design looking a lot better.
    Except its using DX9, switching to DX11 would be a large performance increase over the current disaster of a rendering path that is DX9.

    Not to mention its also much easier to make it backwards compatible with older hardware.
    (0)
    Last edited by Tiraelina; 05-23-2011 at 12:15 AM.

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Tiraelina View Post
    Except its using DX9, switching to DX11 would be a large performance increase over the current disaster of a rendering path that is DX9.
    This is a myth, sure DX11 has facilities for HQ shadowing, AO, and tessellation is a great way not to waste processing power on objects that are too far. But overall DX11 is mostly eye candy and future proofing.
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