The enviroment shadows give a lot of atmosphere, yes (hope to see something for the new ff14 zones in dx10 in future). Pity this is a korean game..![]()



The enviroment shadows give a lot of atmosphere, yes (hope to see something for the new ff14 zones in dx10 in future). Pity this is a korean game..![]()



I wish we had DirectX 10 or 11 for Final Fantasy XIV, we already need powerful computers with graphic cards that support DirectX 10 so... why not?
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
It's already being designed with the PS3's custom OGL in mind, which as you know (maybe) is the other graphical standard around and pretty comparable to DX 10/11. When all is said and done and optimized, there's a good chance they'll have the atmosphere and visual design looking a lot better.



Except its using DX9, switching to DX11 would be a large performance increase over the current disaster of a rendering path that is DX9.It's already being designed with the PS3's custom OGL in mind, which as you know (maybe) is the other graphical standard around and pretty comparable to DX 10/11. When all is said and done and optimized, there's a good chance they'll have the atmosphere and visual design looking a lot better.
Not to mention its also much easier to make it backwards compatible with older hardware.
Last edited by Tiraelina; 05-23-2011 at 12:15 AM.
This is a myth, sure DX11 has facilities for HQ shadowing, AO, and tessellation is a great way not to waste processing power on objects that are too far. But overall DX11 is mostly eye candy and future proofing.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
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