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  1. #141
    Player
    Ava's Avatar
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    Mar 2011
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    Gridania
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    397
    Character
    Ava Faye
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    Excalibur
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    White Mage Lv 90
    I am kind of surprised at the amount of hype over Korean MMOs in this thread, and it makes me a little sad. Korean MMOs grab your attention with amazing graphics and excessive animations, this is nothing new. Korean MMOs -always- have terrible gameplay, overly generic stories, non existant customer service, and beyond terrible programming. I'm not trying to defend FFXIV here but... using Korean games as examples of "doing it right" is kind of a stretch. >.>
    (0)

  2. #142
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    Mar 2011
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    Ul'Dah
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    678
    ^ generalizing/stereotyping.
    (2)

  3. #143
    Player
    Shikyo's Avatar
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    Mar 2011
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    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    A korean grinding game don't run on a fuming pile of crap tecnology like ps3. Thread over.
    wtf are u talking about this game isnt on ps3 yet, ppl with 2 grand rigs have problems with the engine
    Also Blade & Soul looks amazing as well as fun i cant wait till its released in the us
    (0)

  4. #144
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    Quote Originally Posted by Ava View Post
    I am kind of surprised at the amount of hype over Korean MMOs in this thread, and it makes me a little sad. Korean MMOs grab your attention with amazing graphics and excessive animations, this is nothing new. Korean MMOs -always- have terrible gameplay, overly generic stories, non existant customer service, and beyond terrible programming. I'm not trying to defend FFXIV here but... using Korean games as examples of "doing it right" is kind of a stretch. >.>
    This concept is actually pretty applicable to anything that becomes popular (i.e. much money can be made from)... it's an unfortunate reality to deal with coming from an artistic perspective XD
    (0)

  5. #145
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ava View Post
    I am kind of surprised at the amount of hype over Korean MMOs in this thread, and it makes me a little sad. Korean MMOs grab your attention with amazing graphics and excessive animations, this is nothing new. Korean MMOs -always- have terrible gameplay, overly generic stories, non existant customer service, and beyond terrible programming. I'm not trying to defend FFXIV here but... using Korean games as examples of "doing it right" is kind of a stretch. >.>
    I think what they are getting at, is how do low budget companies, with very little achieve so much visually, and this game doesnt seem to (with regards to environmental over all design) the op think it maybe the limitations of the engine, I personally think it is just poor design, reusing assets isnt the problem, its how they reused it. Gridania has overhangs and top and bottom levels, with clearings and streams here and there, these are fine, but instead of designing an area with all these tools, they designed one repeating pattern of these building blocks and used them over and over. Instead of using the building blocks to make the area, over all, interesting.
    (0)

  6. #146
    Player
    Ava's Avatar
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    Mar 2011
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    Gridania
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    397
    Character
    Ava Faye
    World
    Excalibur
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    White Mage Lv 90
    Quote Originally Posted by Physic View Post
    I think what they are getting at, is how do low budget companies, with very little achieve so much visually, and this game doesnt seem to (with regards to environmental over all design) the op think it maybe the limitations of the engine, I personally think it is just poor design, reusing assets isnt the problem, its how they reused it. Gridania has overhangs and top and bottom levels, with clearings and streams here and there, these are fine, but instead of designing an area with all these tools, they designed one repeating pattern of these building blocks and used them over and over. Instead of using the building blocks to make the area, over all, interesting.
    It's because there's a difference between taking an engine, making a level (or world in this case) with already created units and creating your own engine (or heavily modifying one) to make a unique experience. Ever wonder why so many Korean MMOs look the same? A lot of it is because they probably only make minimum modifications to their engines. Western MMORPG developers heavily modify their engines to make a unique experience for their games because their programmers are capable of such a thing. But I mean, even I could go download an engine and make a game world that looks beautiful by myself.

    I don't think everyone posting in this thread fully understands what an engine actually is. It's not hard to make something pretty. It is hard; however, to make something unique, pretty, and well programmed.

    e: Anyone interested, here's UDK: Unreal Development Kit (Unreal Engine 3) http://www.udk.com/ You can try it for free.
    (0)
    Last edited by Ava; 05-09-2011 at 01:41 AM.

  7. #147
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Then why can't you do the same? The only reason why you're still here is because you're upset that Yoshi-P is turning this game into something you don't want.
    him and quite a few others. i don't like the direction this game seems to be going, but i am holding off bashing the direction until i see the direction it is actually going not where it seems to be going. looks can be deceiving so i will wait until i see more of a full landscape of the final direction.
    (1)


    http://crystalknights.guildwork.com/

  8. #148
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by Ava View Post
    It's because there's a difference between taking an engine, making a level (or world in this case) with already created units and creating your own engine (or heavily modifying one) to make a unique experience. Ever wonder why so many Korean MMOs look the same? A lot of it is because they probably only make minimum modifications to their engines. Western MMORPG developers heavily modify their engines to make a unique experience for their games because their programmers are capable of such a thing. But I mean, even I could go download an engine and make a game world that looks beautiful by myself.

    I don't think everyone posting in this thread fully understands what an engine actually is. It's not hard to make something pretty. It is hard; however, to make something unique, pretty, and well programmed.

    e: Anyone interested, here's UDK: Unreal Development Kit (Unreal Engine 3) http://www.udk.com/ You can try it for free.
    which is why i say regardless which path you choose engine wise, you still need to design good environments. a tree or stream in ffxi may look lovely, but when you see the same pattern of tree stream tree stream tree stream, you are failing as a designer
    (1)

  9. #149
    Player
    Ava's Avatar
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    Mar 2011
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    Gridania
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    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Physic View Post
    which is why i say regardless which path you choose engine wise, you still need to design good environments. a tree or stream in ffxi may look lovely, but when you see the same pattern of tree stream tree stream tree stream, you are failing as a designer
    Agreed, I was mostly responding to your opening sentence about budget. Doesn't cost a lot to hire someone to make something with an engine. It does cost a lot to hire someone to modify it and create new assets, though.
    (0)

  10. #150
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    Uldah
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    Quote Originally Posted by Seif View Post
    Look at it closely. Every scene is sharp only in a very limited area of view. Everyhting else is blurry the foreground and even more so in the background. The bloom makes every bright surface look blurry no matter where they are in relation to the camera.
    Errr... that's called DoF... Well you know? If you are too stupid to understand that DoF and bloom are just effects that can be turned on or off, I guess I shouldn't waste my keyboard on you anymore.
    (0)
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    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

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