Class Vagrant(katana) > Job Samurai(DPS)(Lancer/Arcanist), Ninja(DPS)(Thaumaturge,Talon)
Class Talon(Knives and Daggers) > Job Thief(DPS/TANK)(Pugulist,Archer), Dancer(HEALER/DPS)(Conjurer,Lancer)
Vagrant are skilled Katana (one or two hand) users that have access to magic imbued physical attacks. They have abilities that can change the element of their attack with each element forcing a different weakness into a monster. All abilities use both MP and TP.
At level 30 can unlock Samurai (Two handed only) a Job that summons the magic of their blades. Their job skills are based on dealing higher physical damage and chaining two abilities together into the same manuever. They get an ability that has them wait until you've selected two different abilities and then blends them into a single more powerful attack. Attacks lower their MP cost but gain a larger TP cost.
At level 30 can unlock Ninja (dual wielding one handed only) a Job that focuses more on the magical side of the scale debilitating their foes with flashy magics. Attacks become MP cost only and the cost rises.
Talon are skilled knife and dagger users can use shields. They can get in close to the enemy without fear of reprisal attacks and have a trait that allows them a higher dodge rate of AOE attacks. Their abilites allow them to strip or break defenses and shore them up with party members.
At level 30 can unlock Thief who uses a shield and dagger. Thieves specialize in picking apart their enemies defenses from up close. They get an ability that allows them to steal beneficial statuses from their enemies and take it on as their own. While also being able to dispel a negative status from a party member and force it onto their enemy. They can't take as many direct hits as a Warrior or Paladin, but they are fast enough to avoid them all together.
At level 30 can unlock Dancer who dual wield knives. They get in close and bleed their enemies dry, using the damage they deal to fuel healing magics for the party. They have an ability that deals Damage over time to the enemy which heals all party members fighting the monster with restore health when they attack.