Quote Originally Posted by BlossomRose View Post
Completing Turn 2 of the Binding Coil of Bahamut should not lock me out of doing Turn 1 if I haven't done it yet this week. That's a horrible system.

A much better alternative is to have each Turn have its own lockout timer. The idea of only being able to access Turn 2 once you've done Turn 1 is fine (or being carried in by your party leader, also fine). But being locked out of Turn 1 because you did Turn 2? That's just stupid.
I really don't see you arguing your case very well here. You're saying it's stupid and you're saying it's horrible, but not once do you say why. I get that you don't like the way it works, probably because you don't have a steady group to do it with, but that doesn't make it stupid.