While leveling my leatherworker today I had enough time to think about crafting. It's my 3rd craft on level 50 now and some points are simply wrong. I'm playing the game with my girlfriend together and she is grinding dungeons most of the time. I got a bit worried when I saw that she can walk out of those dungeons with green and pink gear and not a single crafter was involved. Why not getting green and pink materials in dungeons which crafters can turn into green and pink gear. The reason is obviously that SE wanted rewards for people doing dungeons and selling materials on the AH does not feel rewarding enough. So they can't really fix this without making people who grind dungeons all day upset. But what's the point of HQ gear when dungeons hand out green and pink,gear to battle classes. The only point left is the easiness to obtain HQ items as long you have the Gil.
Another thing is that I crafted every piece of gear alone for my leatherworker. But sometimes it felt really useless. For example you can sometimes craft body armor every two levels and it adds just a bit improvement to your class. Now it's not hard to get two levels as crafter in FFXIV so you just start to skip certain pieces for a few levels. This only underlines the problem every crafter knows. People outlevel most stuff too fast and items don't really have a value. But what can SE do? Gimp the leveling process for everyone? No the rage at SE would be too big. But crafters can't get involved this way.
Another thing are FATEs. While it's cool that you can get fast XP, FATEs don't require the best equipment to get some XP since mobs die very fast in the crowd anyways. There is no reason to get decent lower level gear. But again I can't see anything to change that, because people want easy leveling.
In general I think that SE won't do alot for crafters in the near future. The crowd requesting new dungeons is too big and therefore something like crafting will be at the end of the priority list. It feels like crafters mostly profit on other crafters who level up. It does not really feel like crafters are needed by battle classes since most items can be acquired in dungeons.
Obviously this is just my opinion, but I'd like to know how you wish SE would get crafters more involved. Is there a good way without stealing the feeling of reward from battle classes?