Even with a tool that automatucally finds a group and teleports everyone in the dugeon, people are incredibly impatient. I honestly doubt we'll ever have traveling again.



Even with a tool that automatucally finds a group and teleports everyone in the dugeon, people are incredibly impatient. I honestly doubt we'll ever have traveling again.

Please just let this thread die.. Op can't make a point without insulting someone, and they should just make it optional for people. Lol, people will either fish or just go AFK anyways. :L
I've said this before and I'll say it again.
Instant Airship and Instant Ferry should stay in the game, bump the prices up by 100gil
5 minute Airship and 10 minute Ferry, free.
I miss fishing from Ferries... getting attacked by pirates, chance to fish up a giant octopus... good times.
The time sinks, generally, need to serve some additional purpose (like they do in XI). The airships thing, I really wouldn't expect much given the way airships are in this game. Not exactly as large as the XI ones are, these are just the equivalent of what would be considered a personal boat, rather than a commercial one. Sea travel, however, would be beautiful in this game. It'd just serve a similar purpose, like it did in XI, which is fishing.
The downside, however, is that people could potentially make mistakes and end up using the extended travel, when they wanted instant. This could easily be avoided by adding a separate NPC or target to interact with, rather than just merely adding another choice to the current ones.
Wish I was unemployed and have a empty social life...oh wait.

It's the shift from MMORPGs to MMOAG (Massively Multiplayer Online Arcade Games). People with short amounts of time or short amounts of attention span are looking for very surface level, drop a quarter, TV dinner style experiences. This is not an invalid play style it is simply an incompatible one with the kind sought by those looking to immerse themselves in a virtual world and live with all the potential pitfalls and challenges that come with a more engaging experience. The problem is developers continue to try and incorporate both into a single title and then fain surprise when conflict erupts.
Thankfully with more and more development companies gaining funding through avenues like Kickstarter we should start to see the rise of the indie MMO and with it an embrace of specialized experiences. (cont...)

We shall see more 11's before this is over, doubt it not. We will also see many more WoW, Rift, and FFXIV14's. What can I say, they make money so devs keep churning them out. What I will be interested to see is what happens when large firms start seeing their big budget babies cancelled when mass population shifts occur with the arrival of Kickstart Cinderella stories like Star Citizen. Time will tell.
P.S. Yikes, talk about embracing the McNugget Generation. -1000 characters... You can't even have an educated discussion unless you can fit it on the back of a matchbook. LOL

I would say within the next 5 years we will see several more hardcore, deep, immersive world style MMOs appear and on the flip side some continuing to take the more arcadesque approach with less and less decision making, long term goals, and hurdles but a heavier emphasis on bite sized adventures with little to zero entry requirements.
The renovation of 14 inclines me to think that Square will be embracing the latter but we shall see. They may instead continue to try and ride the razor's edge and do both but we have seen how well that has been received. FFXI is a prime example of my point. Ask players around you and you will find that they fall fairly solidly into two categories, those that felt 11 was a horrible grindy, esoteric nightmare, and those that felt it was an amazingly challenge filled world built for more patient, cerebral players... that was later destroyed by the addition of Abyssya in an attempt to placate the former. (cont...)
ship music in FFXI was awesome
https://www.youtube.com/watch?v=tARfKHBSAfA
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