Quote Originally Posted by Duelle View Post
Which is testimony to there being something wrong with the way HoT enmity is being calculated.
Except that knowing when and if to use a HoT is just as much part of being a good healer as pre-healing. HoTs and DoTs have applied threat at the time that the damage and healing occur, rather than entirely up front, in every game that I know of. In some games, like WoW, where tanks are expected to drop a single AoE and get threat on everything permanently, ARR was designed with a tighter/more challenging threat metagame. You don't just hit something once and have all of the aggro on it you need. You can't even effectively frontload threat generation because more than half of it is backloaded onto the third attack in your high enmity combo. Personally, I like that; it adds a level of complexity to tanking that most games lack. Healers have to deal with the tighter enmity model just as much as tanks do; they have to wait until the tank has tagged everything before throwing out any heals, which includes HoTs. It's why Stoneskin and Adloquium are so useful.

You're operating under the assumption that it is a *problem* that healers can't HoT up all the time, which I honestly don't believe it is because the game isn't designed to make enmity a joke *anyone*. Enmity is a factor in how *everyone* plays and the proper time to use HoTs is one of the biggest things healers have to learn about that part of the game, along with how to AoE heal effectively and avoid overhealing to minimize enmity generation.