Quote Originally Posted by Duelle View Post
Regen and all HoTs applied on the tank prior to pull are there to mitigate incoming damage at the beginning of combat (specially with packs of mobs that will eat through stoneskin in a fraction of a second). HoTs are both Proactive and Reactive; the only real issue is that the healer should never regen everyone in the group prior to pull. That's where you see the most aggro issues with Regen.
It doesn't matter whether Regen is on one target or all targets in a pull: having a HoT on anyone is going to immediately draw everything away from the tank and towards the healer as soon as combat begins. Rather than running to the tank so that they can be nicely grouped up and easily picked up, the group will splinter and spread out, making it way harder and much less efficient for the tank to do so. Any healer that thinks that it's even remotely close to okay to start off a fight with *anyone* HoTed up is actively trying to make life harder on the tank for no particularly good reason: there aren't any fight/pulls that burst hard enough in the beginning that you need the extra couple of ticks that said HoT would provide.

The only things that a healer should put on people are absorb shields, since those *don't* draw aggro while still doing *exactly* what said healer wants out of them: eating the first few hits while they set up and gauge the fight. HoTs do the job *worse* while also being *way* riskier and annoying to boot.