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  1. #11
    Player
    Avatar von Onshinn
    Registriert seit
    Sep 2013
    Beiträge
    70
    Character
    Niniru Rui
    World
    Adamantoise
    Main Class
    Krieger Lv 100
    Kitru, thank you!!! I deeply appreciate your explanations.

    I tried using a combo with berserk-heavy swing etc, with flash and overpower, bloodbath, it didn't bring Garuda back to me. Instead every second it goes back to healer and a summoner who was healing too, the other dps an arcanist. Its really depressing. it was all about I can't hold aggro, I should be 'able' to take it back ASAP by running around.

    I'm going to try what i saw on another post about crit-berserked combo stuff. i watched every youtube video i could ever find for a war/marauder class. did exactly how they pull, position. I am still the worst tanker despite following what veterans do. ah nightmare..!
    (1)

  2. #12
    Player
    Avatar von Onshinn
    Registriert seit
    Sep 2013
    Beiträge
    70
    Character
    Niniru Rui
    World
    Adamantoise
    Main Class
    Krieger Lv 100
    Dear tankers,

    Defiance
    ---
    Heavy Swing - Skull Sunder - Butcher's Block (repeat or/+unchained)
    Heavy Swing - Maim - Storm's Eye - flash/overpower/Berserk - (Convalscence/bloodbath)
    Heavy Swing - Maim - Storm's Eye - Steel Cyclone/Inner Beast - (Foresight)
    ---
    Monster < 20% - Mercy Stroke / inner beast
    ---

    AM I doing it right? seriously? I have enmity (garuda is RED box). Why did Garuda ran to SMN?
    (0)

  3. #13
    Player
    Avatar von Tassos
    Registriert seit
    Sep 2013
    Beiträge
    5
    Character
    Ezrick Al'gara
    World
    Siren
    Main Class
    Marodeur Lv 41
    Zitat Zitat von Niadissa Beitrag anzeigen
    As a healer I notice this too, I try not to cast regen towards the end of a fight, but because it does happen, tanks should also be in the habit of looking at there buffs before pulling, you may have a regen buff lingering from the last fight, and if you pull with that on, you may keep the mob that you hit first, but the other 2 are going straight for me lol
    This will never happen. The enmity from all over-time skills is front loaded, meaning all enmity is generated at the time of casting and not over the duration.

    Zitat Zitat von Onshinn Beitrag anzeigen
    I'm going to try what i saw on another post about crit-berserked combo stuff. i watched every youtube video i could ever find for a war/marauder class. did exactly how they pull, position. I am still the worst tanker despite following what veterans do. ah nightmare..!
    I know the feeling. I don't take the game seriously enough and have friends rage at me occasionally for doing a crap job. All in good time eh?
    (0)
    Geändert von Tassos (26.09.13 um 23:13 Uhr)

  4. #14
    Player
    Avatar von Addonex
    Registriert seit
    Aug 2013
    Beiträge
    16
    Character
    Addonex Dei
    World
    Leviathan
    Main Class
    Marodeur Lv 50
    It does nothing for ripping threat off of someone that isn't grouped with you (like FATE tanking).
    Hey Kitru, I too feel Provoke is only useful in the utmost extreme circumstances given the way it functions, and thus don't use it. But that said, I was curious if your above claim of how Provoke worked vs. players outside your own group was accurate, as I've never tested it myself.

    I bring it up because of the example of 'FATE tanking' you inserted at the end there. I recall the patch notes before launch noting that they made Provoke unusable in FATES (presumably to prevent people from griefing bosses by leashing them). So that in turn led me to wondering if your claim of how Provoke worked outside the group was accurate for all contexts and you just thought 'FATE tanking' to be a good example of where it might arise, or if it's possible the example you gave was the premise for why you believed that to be the way it functions.

    Addonex
    (0)

  5. #15
    Player
    Avatar von Ikkeh
    Registriert seit
    Sep 2013
    Beiträge
    2
    Character
    Ikky Moo
    World
    Odin
    Main Class
    Gladiator Lv 50
    Being a lalafel will play a big part in losing aggro as all your abilities will be doing 20/25% less enmity. If you check http://ventusinvictus.blogspot.com/2...din-guide.html it will give you a bit more info.

    Normally if I lose agro I will provoke + tomahawk x 2 or provoke + skull sunder/butchers block aslong as the combo is active. I never use provoke + heavy swing as it will just go back to the dpser/healer.

    Your rotation looks good but I nearly always Heavy Swing - Skull Sunder - Butcher's Block x 2 just to make sure. Otherwise if someone gets aggro whilst you're doing your dps combo it is a nightmare.

    Also you are opening with tomahawk i hope?
    (0)
    Geändert von Ikkeh (27.09.13 um 00:38 Uhr)

  6. #16
    Player
    Avatar von Amilherix
    Registriert seit
    Aug 2013
    Beiträge
    8
    Character
    Amilherix Herix
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Zitat Zitat von CyanDvai Beitrag anzeigen
    don't have the healer cast regen when you pull, healers should know this anyways, but also make sure you click off regen before you pull.
    Healers should only be casting regen mid fight not at the start
    This. They need to wait before you establish the initial threat. It's nothing you're doing
    (0)

  7. #17
    Player
    Avatar von Kitru
    Registriert seit
    Sep 2013
    Beiträge
    1.334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marodeur Lv 50
    Zitat Zitat von Tassos Beitrag anzeigen
    This will never happen. The enmity from all over-time skills is front loaded, meaning all enmity is generated at the time of casting and not over the duration.
    Try doing a pull with Regen on you. Before you even get a chance to throw out *anything*, everything except for the target you hit with Tomahawk/Shield Lob is going to go running to the healer. Also, try having a tank swat a single target and then throw a DoT on it; you'll start off with barely any aggro and watch it slowly crawl up.

    Effects over time most *definitely* generate aggro with each tick. They *might* be frontloaded (I have my doubts and it might actually be on a case-by-case basis for each ability), but, at best, it's 50% of total enmity upon application with the ticks generating 50% as much as otherwise.
    (3)

  8. #18
    Player
    Avatar von Kitru
    Registriert seit
    Sep 2013
    Beiträge
    1.334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marodeur Lv 50
    Zitat Zitat von Addonex Beitrag anzeigen
    Hey Kitru, I too feel Provoke is only useful in the utmost extreme circumstances given the way it functions, and thus don't use it. But that said, I was curious if your above claim of how Provoke worked vs. players outside your own group was accurate, as I've never tested it myself.
    When I was leveling PLD (admittedly, that was about 2 weeks ago), I did a lot of FATEs. Whenever someone that was out of my group had aggro on something, I could Provoke it, but it wouldn't do anything but would still go on CD (did this *numerous* times on Svara). Whenever someone in my own group had aggro on something, I could Provoke it and it would behave exactly as it's supposed to (once again, did it several times on Svara).
    (1)

  9. #19
    Player
    Avatar von Anienai
    Registriert seit
    Sep 2013
    Ort
    Camp Bluefrog
    Beiträge
    1.590
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marodeur Lv 100
    @Kitru

    Are you the same from Swtor?
    (0)

  10. #20
    Player
    Avatar von Kitru
    Registriert seit
    Sep 2013
    Beiträge
    1.334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marodeur Lv 50
    Zitat Zitat von Anienai Beitrag anzeigen
    @Kitru

    Are you the same from Swtor?
    There is only one Kitru (my sig should be a bit of a giveaway).
    (0)

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