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  1. #16
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kitru View Post
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    Kitru is dead on with this explanation though I'm not sure about the exact enmity modifiers. In a situation where there is a single add or you simply lose hate to the healer your best course of action is to Cover that player -> then Provoke the target.

    In add situations PLD and WAR are left with virtually no tools to deter monsters from targeting an over zealous healer. Flash and Overpower can't outpace Healing AOE enmity generated in 8 man groups. WHM can spam it's high enmity heavy Cure III/Cure II/Medica II and effectively take hate and hold it - I've had PUG WHM's brag they're "tanking" but it only lasts until their MP is diminished.

    If you encounter an aforementioned WHM I suggest letting them have their fun, and then letting them eat dirt. FFXIV lacks a support role that can funnel enmity back into the tank or away from DPS/Healers effectively - this was the function of a Thief in FFXI. Hate redirection was & is a /really/ fun role to fill and it adds another layer of player cooperation and synergy to combat rather than the current direct "competition" between tank and party members for threat control. Both WAR and PLD would greatly benefit from a way to funnel the enmity of other members back towards themselves. Provoke is a good tool to jump to the top of the list in a single target emergency - but we can only tank when we're allowed the time to generate the needed enmity base on single targets or group targets.
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    Last edited by Dhex; 09-26-2013 at 07:27 AM.