I get that this game is kind of a new game, but it kind of isn't. However I see a dev team obsessed with mounts and minions while players are growing increasingly bored. Fates are stupid.

There's not enough variety in this game, by a long long stretch.

At fresh 50, there's two dungeons to do. There's Wanderer's Palance, which most people skip -.- and there's Amdapor Keep.

A major problem here is that basically, it's "Do Amdapor Keep until you can't stand it anymore--and then do it a bunch more."

Sometime after getting some decent gear from those 2, you can do Ifrit (you *can* before there, but you really shouldn't. If you're a 4k paladin, or a 2700 hp healer, you're there too early. If you succeed, you got carried.)

After getting fully, or near-fully geared in Darklight, there's Garuda and Titan HMs, and of course simultaneously pursuing your relic.

And of course there's Coil somewhere around this point, but that's...that's it.

I can barely stomach even capping out on myths now, and I'm about 0/40 on Ifrits.

Yes, there's also CM, but honestly CM is the most boring raid I've ever played. There's virtually nothing remotely hard about it. Scaled for size, the final boss of Cutter's Cry (and CC's isn't particularly hard) and Qarn and most the bosses in WP and AK are much harder (and thus, much more enjoyable) than anything in CM.