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Thread: Dancer Job

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  1. #1
    Player
    vatica's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Vatica Alpanu
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    I like the thought of healer myself. Make it focus on Dex (smoother dances = better healing) and have it fill in the missing HOT niche. If its a tank then evasion would probably not be the best way to go as one moment of bad luck would drop you. Active mitigation would be better, hit this dance to make threat and this one to reduce damage and what not so you don't end up with a dancer in plate mail.
    (0)

  2. #2
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Maku View Post
    A lot of people think this but it simply can't happen. SE won't break the Duty Finder Healer, Tank, DPSx2 set up to add in a pure support class.
    We could mix it a bit, so SE doesn't has to change this setup.
    What if...
    - a dancer is an indirect healer? (shielding, strong debuffs connected tank<-> boss for example)
    - a dancer motivates his group to regenerate HP (LotrO minstrel)
    - a dancer can distract enemies
    - a dance is a jack of all trades (just kidding!)
    - a dancer can strengthen the whole parties attack

    He for sure has to be "bad" at other parts.
    - lowest HP pool
    - mediocre attack value
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  3. #3
    Player
    Lumis's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Lumis Curacion
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I'd really like to see dancer be implemented into FFXIV. My favorite class within the series for sure.
    (1)

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    I've been working on a writeup for the DNC that draws it out of THF (THF branches into NIN for DPS and DNC for healer). It doesn't really use much of what the THF gets (similar to how SCH doesn't really use much of ACN), aside from the gimmick resource idea (similar to how SCH uses Aetherflow; ability Pilfer is an off-GCD attack that provides the "Ill-gotten Gains" buff that stacks up; there's also a trait that, whenever you score a crit, you get 1 stack of Ill-gotten Gains; it's consumed for attacks like Gil Toss which gets turned into a potency 200 heal when you're a DNC).

    The abilities I gave the DNC itself were relatively streamlined:

    Faerie Waltz: AoE heal, potency 350, consumes TP
    Kiss-kiss: Cleanse, consumes TP
    Jitterbug: Increase spell and skill speed of you and all allies within 20y by 50%, 15 second duration, 60 sec CD, off-GCD
    Tango Finale: cure potency 400, heal over time cure potency 50 for 18 seconds, consumes TP
    Sword Dance: attack potency 300, 15 sec CD, consumes TP, grants Ill-gotten Gains

    The assumption I operated off of was that either Cure or Physick would be taken as a "necessary" additional (just like the devs assume that WAR is *going* to take a bunch of surv CDs and Provoke as additionals). Maintenance healing, driven by the use of Cure and free healing through Gil Toss, would be mp based whereas burst and AoE healing would be TP based, essentially forcing the DNC to balance both resources which focus on different aspects of their healing.

    The set up would provide all of the things that a healer job requires: an AoE heal (Faerie Waltz), an efficiency heal (Cure/Physick), a strong heal (Tango Finale), a fast heal (Gil Toss), and a cleanse (Kiss-kiss). It would start off without much, just like SCH, but it would grow into its entire suite (I figure Sword Dance at 45 and Jitterbug at 50, or vice versa, with the explicit heal functionality abilities gotten asap)

    Kiss-kiss could feasibly be done way with if Esuna were one of the additionals given to DNC, which would open up another ability which I could see as an ability like Mage's Ballad that heals, instead (i.e. drastically increasing the baseline regeneration rate, turning it into a pseudo-percentage based heal) or debuffs the enemy. Another option would be a different Ill-gotten Gains consumer that returns some quantity of TP and MP (not explicitly *necessary* since you'd have the whole "2 resource pools* thing, but it might be required to maintain the mp pool).
    (0)

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