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  1. #1
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    Xenor's Avatar
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    Xenor Vernix
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    Ragnarok
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    Thaumaturge Lv 50
    I tend not to care about my gathering SP. I go out and gather ITEMS, I couldn't care less whether it gives me SP. Well that was after I reached 38 anyway, which is just under half way to 50 and allows me to scan any node in the game. My needs for iron and silver will get my MIN to 50. BTN is just a gil thing however now my CRP is 50.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
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    Quote Originally Posted by Xenor View Post
    I tend not to care about my gathering SP. I go out and gather ITEMS, I couldn't care less whether it gives me SP. Well that was after I reached 38 anyway, which is just under half way to 50 and allows me to scan any node in the game. My needs for iron and silver will get my MIN to 50. BTN is just a gil thing however now my CRP is 50.
    So you don't care if they take SP away once you get lvl 50 in all 3 gathering skill>?
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  3. #3
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    Xenor's Avatar
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    Xenor Vernix
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    Thaumaturge Lv 50
    No I'd like SP to stay because you need some way of stopping someone picking up a pickaxe/hatchet/rod for the first time and getting the best things from grade 5 straight away. You need some form of progression in there otherwise no one would ever gather from a node that isn't of the highest grade. The levelling system solves this problem well. Point is gathering classes aren't classes you should be rushing out to SP and max out on.

    If they fixed the SP on fatigue issue and set a minimum of 120 SP per optimal grade node or whatever so that SPing past 42 didn't suck ass I don't think many would complain about the rate of SP.
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  4. #4
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    Quote Originally Posted by Xenor View Post
    No I'd like SP to stay because you need some way of stopping someone picking up a pickaxe/hatchet/rod for the first time and getting the best things from grade 5 straight away. You need some form of progression in there otherwise no one would ever gather from a node that isn't of the highest grade. The levelling system solves this problem well. Point is gathering classes aren't classes you should be rushing out to SP and max out on.

    If they fixed the SP on fatigue issue and set a minimum of 120 SP per optimal grade node or whatever so that SPing past 42 didn't suck ass I don't think many would complain about the rate of SP.
    If people wanted to Gather crap for months watching TV to numb out the boredom FF14 would be charging you 15$ a month right now.

    fact is, less then 10 000 players think this is fun. And most do cause its still free, Wake up my friend.
    (1)

  5. #5
    Player
    Xenor's Avatar
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    Xenor Vernix
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    Quote Originally Posted by Angstrom View Post
    If people wanted to Gather crap for months watching TV to numb out the boredom FF14 would be charging you 15$ a month right now.

    fact is, less then 10 000 players think this is fun. And most do cause its still free, Wake up my friend.
    If you don't like gathering, don't gather. It's not rocket science. You don't have to enjoy every class in the game. I couldn't stand playing WHM or BRD in FFXI for example, didn't mean SE should have given me auto level 75 so I could have the benefits without having to rank it up. You can't have your cake and eat it.

    No one is forcing you to do everything in an MMO, you aren't forced to play every piece of content or even like it. No one plays an MMO because they want to gather items, I highly doubt gathering is the reason the game did poorly at launch. To suggest this is absurd.

    Fact is some people like gathering or crafting, some don't. Some people like PUG, some don't. The ones who don't tend not to play the class, not bitch and cry about it not being perfect for them. I don't bitch and cry that PUG can't shoot arrows and demand SE allow them to use bows because that's retarded. I simply don't play the class. I play one that I do like instead.
    (3)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #6
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    Quote Originally Posted by Xenor View Post
    If you don't like gathering, don't gather. It's not rocket science. You don't have to enjoy every class in the game. I couldn't stand playing WHM or BRD in FFXI for example, didn't mean SE should have given me auto level 75 so I could have the benefits without having to rank it up. You can't have your cake and eat it.

    No one is forcing you to do everything in an MMO, you aren't forced to play every piece of content or even like it. No one plays an MMO because they want to gather items, I highly doubt gathering is the reason the game did poorly at launch. To suggest this is absurd.

    Fact is some people like gathering or crafting, some don't. Some people like PUG, some don't. The ones who don't tend not to play the class, not bitch and cry about it not being perfect for them. I don't bitch and cry that PUG can't shoot arrows and demand SE allow them to use bows because that's retarded. I simply don't play the class. I play one that I do like instead.

    Ok then, let me say that Gathering is not implemented in the game in a way that makes any sense. Even if its not why players left. Its easy to see how badly it sticks out like a sore thumb.

    The game was rejected by the majority of the MMoRPG population cause to many things don't add up in making a real breathing fantasy world. Thats what fun about this genre.

    You can stick in a bunch of mechanics for class's crafting up the wazzou camps all over the map, but without careful thought of what should be where and why it is the way it is, then no ones going to belive in your world.

    Look at good literature for example. Its good cause you can belive it you can visualize yourself in that fantasy world being the Hero yourself. If there is a Fundamental thing that makes or break a Virtual world It has to be this.

    I only realized this was my opinion of the game as I posted in this thread. To me its a big flaw to FF14. I think it explains why so many have walked away.

    I'm not saying I have absolute truth and know the Magic formula.
    I have a opinion that if they want to make this game successful The world needs to feel real and that starts with game mechanics making sense, and finding there right place in the order of things.

    Gathering shouln't be the hardess thing to max out. Truthfuly all avatars should start with one gathering skill maxed out, why? cause it just makes sense.
    (0)
    Last edited by Angstrom; 05-09-2011 at 11:20 AM.

  7. #7
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Angstrom View Post
    Gathering shouln't be the hardess thing to max out. Truthfuly all avatars should start with one gathering skill maxed out, why? cause it just makes sense.
    That doesn't make any sense either. Why would they have a maxed skill? Not all adventurers may have even ever tried gathering in their life.

    Ranking up and gaining SP makes perfect sense. Someone who just picked up a pickaxe for the first time is not as experienced as someone who's been mining for years, even in the real world. There are things you learn, tricks of the trade, you know what to look for and how to get it.

    Also why don't you go tell real fishermen that it takes absolutely no skill and a child who picks up a fishing rod is just as good as the people who compete in those pro tournaments.

    I agree that it shouldn't be the hardest thing to max out, it should be equally difficult.
    (0)

  8. #8
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    VydarrTyr's Avatar
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    Vydarr Tyr
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    Marauder Lv 50
    Quote Originally Posted by Xenor View Post
    If you don't like gathering, don't gather.
    Well said, Xenor.

    The OP may think that only 1 in 1,000,000,000,000,000,000,000 people will enjoy gathering. I disagree. And not just because there are only about 7,000,000,000 people currently alive in the world. Also because every server has some level 50 gatherers. Those people clearly like it. There are entire websites dedicated to gathering in FFXIV. Those people clearly like it.

    Just because the OP doesn't like gathering does not mean that no one does. If you don't like it, don't play it. But your opinion is not shared by everyone in the world, no matter how many zeros you type.
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  9. #9
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    zaviermhigo's Avatar
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    Zavier Mhigo
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    Hyperion
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    Arcanist Lv 80
    Well you can't take away sp from gathering or crafting because they are their own classes and disciples. If you took sp out of crafting/gathering, you'd would either A) have to take sp away from DoW/DoM classes, or B) scrap the idea of crafting/gathering being its own class, going back to xi and every other mmo on the market.
    (2)

  10. #10
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    Quote Originally Posted by zaviermhigo View Post
    Well you can't take away sp from gathering or crafting because they are their own classes and disciples. If you took sp out of crafting/gathering, you'd would either A) have to take sp away from DoW/DoM classes, or B) scrap the idea of crafting/gathering being its own class, going back to xi and every other mmo on the market.
    Crafting makes sense to have some kind of XP system involved. Crafting should be the Ultimate Grind if there is any. Even harder then it is now. (My thread is not about Crafting at all. Gathering only)

    Gathering on the other hand feels really weird. I mean Gathering plants and cutting wood, fishing is something everyone living in a Medieval world would automatically know and be really good at even before you took control of your Avatar.
    Or they would be Dead even before you took control of them.

    Gathering should be what helps new players as the simple thing a starting player can do to grow himself financialy to compete in a economies with players that been around for over 3 years. First thing out of the gate's You pick your First gathering skill and off you go to gather something the game tips you off on could make you a little dough to buy your first weapon and Armour set. Some thing to always fall to when times get tuff and the money is not flowing in. Not the Elite thing like it is now.

    Gathering in this game is exclusive to the Most Hard Core cause no one wants to do it. The thing the most people do in RL and NPC in the game do to feed there family is the most exclusive thing only a tiny hand full even bother to do. Its the Bread and butter of survival. See how it makes absolutely no sense at all. Resource should be Flooding the market.

    Its crafted goods that need to be rare and valued.
    It just dosent feel like a real breathing world. It makes no sense to 90 % of the MMo Comunity. How can you live and play in a game that makes no sense.
    (0)
    Last edited by Angstrom; 05-08-2011 at 02:38 PM.

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