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  1. #21
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    Quote Originally Posted by Xenor View Post
    If you don't like gathering, don't gather. It's not rocket science. You don't have to enjoy every class in the game. I couldn't stand playing WHM or BRD in FFXI for example, didn't mean SE should have given me auto level 75 so I could have the benefits without having to rank it up. You can't have your cake and eat it.

    No one is forcing you to do everything in an MMO, you aren't forced to play every piece of content or even like it. No one plays an MMO because they want to gather items, I highly doubt gathering is the reason the game did poorly at launch. To suggest this is absurd.

    Fact is some people like gathering or crafting, some don't. Some people like PUG, some don't. The ones who don't tend not to play the class, not bitch and cry about it not being perfect for them. I don't bitch and cry that PUG can't shoot arrows and demand SE allow them to use bows because that's retarded. I simply don't play the class. I play one that I do like instead.

    Ok then, let me say that Gathering is not implemented in the game in a way that makes any sense. Even if its not why players left. Its easy to see how badly it sticks out like a sore thumb.

    The game was rejected by the majority of the MMoRPG population cause to many things don't add up in making a real breathing fantasy world. Thats what fun about this genre.

    You can stick in a bunch of mechanics for class's crafting up the wazzou camps all over the map, but without careful thought of what should be where and why it is the way it is, then no ones going to belive in your world.

    Look at good literature for example. Its good cause you can belive it you can visualize yourself in that fantasy world being the Hero yourself. If there is a Fundamental thing that makes or break a Virtual world It has to be this.

    I only realized this was my opinion of the game as I posted in this thread. To me its a big flaw to FF14. I think it explains why so many have walked away.

    I'm not saying I have absolute truth and know the Magic formula.
    I have a opinion that if they want to make this game successful The world needs to feel real and that starts with game mechanics making sense, and finding there right place in the order of things.

    Gathering shouln't be the hardess thing to max out. Truthfuly all avatars should start with one gathering skill maxed out, why? cause it just makes sense.
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    Last edited by Angstrom; 05-09-2011 at 11:20 AM.

  2. #22
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    Xenor's Avatar
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    Xenor Vernix
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    Ragnarok
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    Thaumaturge Lv 50
    If you had your way we'd all start with every class maxed out, because "it just makes sense". Do you really think someone experienced with a sword who can slay giant beats could suddenly struggle to defeat a marmot because he's using an axe? Do you really think it would take more skill for a carpenter to make a half mask from one type of wood than another?

    The game failed because it was released with a horrendous UI, a battle system few people like, there was barely any content and the SP system was disliked. Not because you can't take your rank 1 miner to Halatali and dig up gold like candy.
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    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #23
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    Eruantien's Avatar
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    Eruantien Draugole
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    Louisoix
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    Thaumaturge Lv 70
    I like gathering, its very relaxing heading out to Coethas and listening to the music and doing a spot of gathering, I would rather they didn't touch the sp other than adding in grade 6 mines and trees
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  4. #24
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    Arcell's Avatar
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    Limsa Lominsa
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    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Angstrom View Post
    Gathering shouln't be the hardess thing to max out. Truthfuly all avatars should start with one gathering skill maxed out, why? cause it just makes sense.
    That doesn't make any sense either. Why would they have a maxed skill? Not all adventurers may have even ever tried gathering in their life.

    Ranking up and gaining SP makes perfect sense. Someone who just picked up a pickaxe for the first time is not as experienced as someone who's been mining for years, even in the real world. There are things you learn, tricks of the trade, you know what to look for and how to get it.

    Also why don't you go tell real fishermen that it takes absolutely no skill and a child who picks up a fishing rod is just as good as the people who compete in those pro tournaments.

    I agree that it shouldn't be the hardest thing to max out, it should be equally difficult.
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  5. #25
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    Quote Originally Posted by Xenor View Post
    If you had your way we'd all start with every class maxed out, because "it just makes sense". Do you really think someone experienced with a sword who can slay giant beats could suddenly struggle to defeat a marmot because he's using an axe? Do you really think it would take more skill for a carpenter to make a half mask from one type of wood than another?

    The game failed because it was released with a horrendous UI, a battle system few people like, there was barely any content and the SP system was disliked. Not because you can't take your rank 1 miner to Halatali and dig up gold like candy.
    the ui lag was definately as killer for alot of people at the begining
    as time goes on content is #1 on that list thats making people shy away, the ui isnt even an issue for 99% of the people now and those still using it as an excuse are those not playing it who stillt hink it lags like day 1

    but its right, gathering is fine, sure an sp increase would be nice

    but at the end of the day, dont look at SP hit per swingm look at it per node

    sure i get 80 per hit, but at 8 hits thats 640 sp per tree. or when i get 3 swings i get 250 per, thats 750 sp per tree...

  6. #26
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    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by TheVedis View Post
    the ui isnt even an issue for 99% of the people now and those still using it as an excuse are those not playing it who stillt hink it lags like day 1
    The UI is still horrendous, its still server side and much laggier than most current gen MMO's and most importantly it is still designed with the PS3 in mind, the pc version should have its own UI completely serpate from the PS3 one.

    Obviously this isn't the thread to be discussing this though, just felt that I should point out that the UI is still teribad.

    but at the end of the day, dont look at SP hit per swingm look at it per node
    Thats fine for botanist and miner but fishing isn't really the same, besides we should be looking at how long it takes to kill a monster vs how long it takes to gather.

    Mining 8 times on a node is much much much longer than it takes to kill one monster on a battle class.

    They should be comparitive, say if it takes me 1 mins to gain 100 sp as a battle class then it should be similar on a gathering class.
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    Last edited by Jinko; 05-10-2011 at 12:19 AM.

  7. #27
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    First Id like to take the opportunity to thanks everyone who took the time to post there opinion.

    Thank you. I appreciate it.

    If theres 50 leves to knowing how to cast wizardry spells as a master.
    Then there is only 15 levels to learning how to be a descent fisherman.
    Or you could just hand out way more xp every nod whatever..

    The interface was a big problem I agree. but can you honestly say this game
    gels well together? I honestly can't imagine how such a world could even exist
    even if it is fantasy. And that would explain the General WTF? a huge majority of
    players have expressed.

    Guild leve's? Some kind of communist system side by side with a open free player economies?
    Player Company's Who the hell is making this up? What has any of this have to do with
    Final Fantasy?

    I mean at least there should be some kind of tensions between the Capitalist Merchants and the Communist Adventuring guild no?
    I know there would be here where I live on this planet.

    I'm glad giants Axe wielding marauders feel they can live side by side with such people with such huge diference of thoughts on how the world should be.

    Id sure love to know the lore of how that has come to pass.
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  8. #28
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    Quote Originally Posted by Jinko View Post
    Thats fine for botanist and miner but fishing isn't really the same, besides we should be looking at how long it takes to kill a monster vs how long it takes to gather.

    Mining 8 times on a node is much much much longer than it takes to kill one monster on a battle class.

    They should be comparitive, say if it takes me 1 mins to gain 100 sp as a battle class then it should be similar on a gathering class.
    1) it isnt the same as fishing, BUT with fishing you have 10 grades not 5 so you have options at the end

    2) mining 8 times gives you a TON of items
    fighting 1 mob doesnt, big difference, in gathering SP isnt the only goal, the farming of items in itself is alot more massive and is a tradeoff

  9. #29
    Player
    VydarrTyr's Avatar
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    Vydarr Tyr
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    Hyperion
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    Marauder Lv 50
    Quote Originally Posted by Xenor View Post
    If you don't like gathering, don't gather.
    Well said, Xenor.

    The OP may think that only 1 in 1,000,000,000,000,000,000,000 people will enjoy gathering. I disagree. And not just because there are only about 7,000,000,000 people currently alive in the world. Also because every server has some level 50 gatherers. Those people clearly like it. There are entire websites dedicated to gathering in FFXIV. Those people clearly like it.

    Just because the OP doesn't like gathering does not mean that no one does. If you don't like it, don't play it. But your opinion is not shared by everyone in the world, no matter how many zeros you type.
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  10. #30
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    VydarrTyr's Avatar
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    Vydarr Tyr
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    Hyperion
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    Marauder Lv 50
    Quote Originally Posted by Angstrom View Post
    Guild leve's? Some kind of communist system side by side with a open free player economies?
    . . .
    I mean at least there should be some kind of tensions between the Capitalist Merchants and the Communist Adventuring guild no?
    I'm confused. How are adventurer's guilds communist? I get my own rewards, and get to use them however I want. That's free market.

    And keep in mind that Communist and free market economies exist side by side in the real world. So even if Adv Guilds were Communist -- which again, I don't see how they are -- I'm not sure how that's inconsistent with having Market Wards.
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