Ok then, let me say that Gathering is not implemented in the game in a way that makes any sense. Even if its not why players left. Its easy to see how badly it sticks out like a sore thumb.
The game was rejected by the majority of the MMoRPG population cause to many things don't add up in making a real breathing fantasy world. Thats what fun about this genre.
You can stick in a bunch of mechanics for class's crafting up the wazzou camps all over the map, but without careful thought of what should be where and why it is the way it is, then no ones going to belive in your world.
Look at good literature for example. Its good cause you can belive it you can visualize yourself in that fantasy world being the Hero yourself. If there is a Fundamental thing that makes or break a Virtual world It has to be this.
I only realized this was my opinion of the game as I posted in this thread. To me its a big flaw to FF14. I think it explains why so many have walked away.
I'm not saying I have absolute truth and know the Magic formula.
I have a opinion that if they want to make this game successful The world needs to feel real and that starts with game mechanics making sense, and finding there right place in the order of things.
Gathering shouln't be the hardess thing to max out. Truthfuly all avatars should start with one gathering skill maxed out, why? cause it just makes sense.