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  1. #1
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    Mar 2011
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    Quote Originally Posted by Xenor View Post
    If you don't like gathering, don't gather. It's not rocket science. You don't have to enjoy every class in the game. I couldn't stand playing WHM or BRD in FFXI for example, didn't mean SE should have given me auto level 75 so I could have the benefits without having to rank it up. You can't have your cake and eat it.

    No one is forcing you to do everything in an MMO, you aren't forced to play every piece of content or even like it. No one plays an MMO because they want to gather items, I highly doubt gathering is the reason the game did poorly at launch. To suggest this is absurd.

    Fact is some people like gathering or crafting, some don't. Some people like PUG, some don't. The ones who don't tend not to play the class, not bitch and cry about it not being perfect for them. I don't bitch and cry that PUG can't shoot arrows and demand SE allow them to use bows because that's retarded. I simply don't play the class. I play one that I do like instead.

    Ok then, let me say that Gathering is not implemented in the game in a way that makes any sense. Even if its not why players left. Its easy to see how badly it sticks out like a sore thumb.

    The game was rejected by the majority of the MMoRPG population cause to many things don't add up in making a real breathing fantasy world. Thats what fun about this genre.

    You can stick in a bunch of mechanics for class's crafting up the wazzou camps all over the map, but without careful thought of what should be where and why it is the way it is, then no ones going to belive in your world.

    Look at good literature for example. Its good cause you can belive it you can visualize yourself in that fantasy world being the Hero yourself. If there is a Fundamental thing that makes or break a Virtual world It has to be this.

    I only realized this was my opinion of the game as I posted in this thread. To me its a big flaw to FF14. I think it explains why so many have walked away.

    I'm not saying I have absolute truth and know the Magic formula.
    I have a opinion that if they want to make this game successful The world needs to feel real and that starts with game mechanics making sense, and finding there right place in the order of things.

    Gathering shouln't be the hardess thing to max out. Truthfuly all avatars should start with one gathering skill maxed out, why? cause it just makes sense.
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    Last edited by Angstrom; 05-09-2011 at 11:20 AM.

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Angstrom View Post
    Gathering shouln't be the hardess thing to max out. Truthfuly all avatars should start with one gathering skill maxed out, why? cause it just makes sense.
    That doesn't make any sense either. Why would they have a maxed skill? Not all adventurers may have even ever tried gathering in their life.

    Ranking up and gaining SP makes perfect sense. Someone who just picked up a pickaxe for the first time is not as experienced as someone who's been mining for years, even in the real world. There are things you learn, tricks of the trade, you know what to look for and how to get it.

    Also why don't you go tell real fishermen that it takes absolutely no skill and a child who picks up a fishing rod is just as good as the people who compete in those pro tournaments.

    I agree that it shouldn't be the hardest thing to max out, it should be equally difficult.
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