

What are you talking about? Do you mean FF14 1.0's? Or FF11, which has been their most successful title?
No I'm talking about FF11 online. That game was hard. If that was their most successful title they wouldn't be broke. BTW, I still think FF7 holds the title for most sucessful. A game they still refuse to remake.


I am pretty sure SE stated that FF11 was their most successful.
http://uk.ign.com/articles/2012/06/2...of-all-time-is
There's a good chance that this game may completely outdo FF11 for them. Peak users for FF11 was 500,000. This game has 1,000,000 unique users and rising (according to their recent statement.) This is double what FF11 ever has. Sure you can say "The game just came out." but when FF11 came out it only had around 200,000-300,000. They would need to lose more than 50% of their current players in order to drop below FF11's peak performance. It's a bit early to claim FF14 is going a poor direction. It seems they learned from FF11 and improved upon it.I am pretty sure SE stated that FF11 was their most successful.
http://uk.ign.com/articles/2012/06/2...of-all-time-is


Just to make sure you didn't take my post as doubting FFXIV ARR.There's a good chance that this game may completely outdo FF11 for them. Peak users for FF11 was 500,000. This game has 1,000,000 unique users and rising (according to their recent statement.) This is double what FF11 ever has. Sure you can say "The game just came out." but when FF11 came out it only had around 200,000-300,000. They would need to lose more than 50% of their current players in order to drop below FF11's peak performance. It's a bit early to claim FF14 is going a poor direction. It seems they learned from FF11 and improved upon it.
I am disputing the quotee's claim of FF11 tanking SE. If anything FFXIV 1.0 is part of the reason SE is tanking. Along with the smash hit(to the junk) Spirits within movie.
Post limit reached for the day.Probably due to subscription's bring in revenue maybe, but they sold more copies of FF7 than any other FF game. They stopped selling FF7 or the number would be even higher. They refuse to remake it. They sold 9.8 million copies of FF7 before discontinuing it.
http://vgsales.wikia.com/wiki/Final_Fantasy
I still fail to see what makes you think FF11 has caused the downfall of SE when it has brought in the most revenue to the company. Just because you push 9.8 million units, it does not mean it is the most successful. $10 a month times 100,000 is equal to a million a month. Considering it has been active for 10+ years, that's $120,000,000 minimum. That is an extreme lowball as I don't remember the sub price, and it only takes into account that only 100,000 a month for the past 'ten' years. Also, if you were to add up the 9.8 mil with the pricing for FF7, it went greatest hits in 1999 and was dropped to $20-$24. All these numbers are so basic, it's barely usable, but it should help you get the general idea.
Last edited by C-croft; 09-26-2013 at 04:24 AM.
Ah, alright. I agree. F11 is not tanking SE. 1.0 put them back by MILLIONS. It hurt them bad. Spirits within probably cost them quite a bit as well. Also they released certain games that also didn't pan out to their expectations either (for the cost to make them.) I doubt Square Enix will go under. My main point is that FF11 got easier over time and then they decided to make it even easier for 14. There's a reason for that and people claiming "This will kill the game." I don't think so.
P.S. To the person who claimed FF11's numbers were abysmally low.. 200,000-500,000 is not low. It's a pet peeve I have with many mmo players. To most 500,000 and below = Failure. Most companies aim to have a stable game at 250,000. FF11 was made with a budget and a goal to have 150,000 concurrent players. They got over 3 times that number. This game was made in mind to have a similar success to ff14. That means (I'm not speaking for the developers) there goal is probably to have 300,000-500,000 concurrent users. So far it would appear it's panning out. Too early to tell but right now the game is far exceeding their expectations.
Last edited by Reslin; 09-26-2013 at 04:17 AM.
Yeah I never claimed FF11 tanked SE. The subs for FF11 didn't touch that of WoW's because many people felt FF11 was for hardcore people only. Even if FF11 had 200,000 subs that's not alot.. I know what costs are involved in running a large scale computing environment as I do it for a living as a Sr Systems Engineer. It could easily break a company if they aren't pulling in enough money to cover the costs with a data center that size.Ah, alright. I agree. F11 is not tanking SE. 1.0 put them back by MILLIONS. It hurt them bad. Spirits within probably cost them quite a bit as well. Also they released certain games that also didn't pan out to their expectations either (for the cost to make them.) I doubt Square Enix will go under. My main point is that FF11 got easier over time and then they decided to make it even easier for 14. There's a reason for that and people claiming "This will kill the game." I don't think so.
Probably due to subscription's bring in revenue maybe, but they sold more copies of FF7 than any other FF game. They stopped selling FF7 or the number would be even higher. They refuse to remake it. They sold 9.8 million copies of FF7 before discontinuing it.I am pretty sure SE stated that FF11 was their most successful.
http://uk.ign.com/articles/2012/06/2...of-all-time-is
http://vgsales.wikia.com/wiki/Final_Fantasy
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