EVE Online may be one of the hardest sandbox MMORPG out there, and granted due to that it has low subs numbers, but it never stopped gaining more players ever since it was released. Still rising as we speak.
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
I wouldn't say they have low subs. Everything is low compared to WoW numbers.
You guys do know SE is having financial difficulties right? FF11's hard mode didn't pan out for their wallets. They can't afford to make the same mistake twice. I mean they literally can't afford it.. -_-
What are you talking about? Do you mean FF14 1.0's? Or FF11, which has been their most successful title?
No I'm talking about FF11 online. That game was hard. If that was their most successful title they wouldn't be broke. BTW, I still think FF7 holds the title for most sucessful. A game they still refuse to remake.
I am pretty sure SE stated that FF11 was their most successful.
http://uk.ign.com/articles/2012/06/2...of-all-time-is
There's a good chance that this game may completely outdo FF11 for them. Peak users for FF11 was 500,000. This game has 1,000,000 unique users and rising (according to their recent statement.) This is double what FF11 ever has. Sure you can say "The game just came out." but when FF11 came out it only had around 200,000-300,000. They would need to lose more than 50% of their current players in order to drop below FF11's peak performance. It's a bit early to claim FF14 is going a poor direction. It seems they learned from FF11 and improved upon it.I am pretty sure SE stated that FF11 was their most successful.
http://uk.ign.com/articles/2012/06/2...of-all-time-is
Just to make sure you didn't take my post as doubting FFXIV ARR.There's a good chance that this game may completely outdo FF11 for them. Peak users for FF11 was 500,000. This game has 1,000,000 unique users and rising (according to their recent statement.) This is double what FF11 ever has. Sure you can say "The game just came out." but when FF11 came out it only had around 200,000-300,000. They would need to lose more than 50% of their current players in order to drop below FF11's peak performance. It's a bit early to claim FF14 is going a poor direction. It seems they learned from FF11 and improved upon it.
I am disputing the quotee's claim of FF11 tanking SE. If anything FFXIV 1.0 is part of the reason SE is tanking. Along with the smash hit(to the junk) Spirits within movie.
Post limit reached for the day.Probably due to subscription's bring in revenue maybe, but they sold more copies of FF7 than any other FF game. They stopped selling FF7 or the number would be even higher. They refuse to remake it. They sold 9.8 million copies of FF7 before discontinuing it.
http://vgsales.wikia.com/wiki/Final_Fantasy
I still fail to see what makes you think FF11 has caused the downfall of SE when it has brought in the most revenue to the company. Just because you push 9.8 million units, it does not mean it is the most successful. $10 a month times 100,000 is equal to a million a month. Considering it has been active for 10+ years, that's $120,000,000 minimum. That is an extreme lowball as I don't remember the sub price, and it only takes into account that only 100,000 a month for the past 'ten' years. Also, if you were to add up the 9.8 mil with the pricing for FF7, it went greatest hits in 1999 and was dropped to $20-$24. All these numbers are so basic, it's barely usable, but it should help you get the general idea.
Last edited by C-croft; 09-26-2013 at 04:24 AM.
Probably due to subscription's bring in revenue maybe, but they sold more copies of FF7 than any other FF game. They stopped selling FF7 or the number would be even higher. They refuse to remake it. They sold 9.8 million copies of FF7 before discontinuing it.I am pretty sure SE stated that FF11 was their most successful.
http://uk.ign.com/articles/2012/06/2...of-all-time-is
http://vgsales.wikia.com/wiki/Final_Fantasy
Eve has no competitors in it's genre. No real competition anyway that's why.
As to Sidious pay to play doesn't make a game more successful than free to play. Look at LOTRO, they had a completely stable player base but moved to free to play. Why did they do it? Because they had a dying game known as dungeons and dragons online. They made it free to play in a last ditch effort to save it. They ended up making more money than they ever did when it was pay to play. So they thought, "What would happen if we do the same with our successful LOTRO? Would it make even more?" According to the devs the answer was yes. People play FFXI a decade later but there's many "Failed" mmorpgs that are also trucking years later. People still play Everquest to this day (note I'm not saying it failed.)
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