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  1. #1
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I don't mean anything negative by this, but I see these sort of threads repeatedly about the game having a gil problem and wanting to put more gil into the economy--can anyone tell me why they believe the game has a gil problem?

    Like others have stated, I personally have a steady stream of gil that more than covers my costs and a lot of unnecessary things too (food, potions, big gear upgrades for my classes, vanity pets, buying things I could gather myself but am too lazy to...) so I'm having a hard time figuring out where the gil shortage is. I understand the idea that my personal situation doesn't necessarily reflect the economy's (nor would the gil-troubles of someone else reflect it), but how can you be sure of what the economy's situation is then? Where is our evidence that anything is amiss?
    (0)
    A true paladin... will sheathe his sword.

  2. #2
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by WellFooled View Post
    snip

    It's not an issue with you PERSONALLY being able to earn gil. It has to do as a collective. There's not a lot of ways to generate gil into the economy. Mostly at endgame. The best way is HQ crafting leves(I believe, correct me if I'm wrong). Other than that? Being a level 50 DOW/DOM doesn't net you a way to generate more gil. You just consistently lose it. Not everyone enjoys crafting/gathering, so there needs to be a way for the combat classes to generate gil. As it stands currently, there is not.

    So if let's say there's only 50 million gil in the current economy(on your server). Now the server as a whole is losing gil at a rate of 100,000 gil per day, but only gaining about 50,000 gil per day. This would eventually lead to the server losing more and more gil. People's wallets stagnate. There needs to be a way to GENERATE gil into the economy other than through HQ crafting leves(which are limited to 6 per day if you do them every day).

    Also, when not a lot of gil is being generated, and people spend gil on things that do not put gil back into the economy(such as teleporting, or repairing at an NPC), the results are what we are currently getting right now.

    Hope that helps clear it up. If not, let me know I'll try to clarify more.
    (2)
    Last edited by Dorfentyme; 09-26-2013 at 08:21 AM.

  3. #3
    Player
    WellFooled's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Dorfentyme View Post
    Snip
    Thank you for your answers Dorfentyme and I do appreciate it, but what I'm really interested in isn't the concept behind gil entering/leaving the economy, but rather why we think more gil is leaving the economy than entering it. Do we have any evidence to support this? There are defiantly a lot of ways for gil to leave the economy, but to me there seem like just as many ways to put gil in. Why do we think the give/take is out of balance?
    (2)
    A true paladin... will sheathe his sword.

  4. #4
    Player
    Quesse's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by WellFooled View Post
    Thank you for your answers Dorfentyme and I do appreciate it, but what I'm really interested in isn't the concept behind gil entering/leaving the economy, but rather why we think more gil is leaving the economy than entering it. Do we have any evidence to support this? There are defiantly a lot of ways for gil to leave the economy, but to me there seem like just as many ways to put gil in. Why do we think the give/take is out of balance?
    There isn't any evidence. Its mainly people that only run endgame QQing because they are not being handed buckets of gil for their efforts. Now I agree that they should at least be compensated for as much as repairs cost - I think that is solved with repair costs being adjusted. This whole 'gil issue' has been fabricated based on nothing but conjecture. People are tricked because the conjecture is based on real economics but there is no evidence to back it up.
    (2)

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