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  1. #1
    Player
    Gabriiel's Avatar
    登録日
    2011/07/26
    投稿
    9
    Character
    Gabriel Tempest
    World
    Diabolos
    Main Class
    錬金術師 Lv 62

    Quickfix for Gil and alternate leveling for second classes

    Morning guys, this may have been discussed at length before, but I am wondering if a good quickfix for the issues we are currently facing until the next patch comes out is to implement one very small change.

    A level 50 quest after the main story is completed called "Memories of the Echo" that re-unlocks all the games sidequests to be done once more. This will serve two main purposes.

    1. Introduce 200-300k gil per person who completes every sidequest again into the economy (the team could change the monetary rewards on the fly to balance this number)

    2. Aleviate some of the boredom and congestion seen in FATE grinding currently without putting additional stress on the duty finder servers.

    3. Spreads people out a bit more and due to the gil rewards gives level 50 people a reason to level a second or third + class.

    Granted this is only a temporary fix, but in terms of resources I imagine this would be easy.
    (6)

  2. #2
    Player
    Wobble's Avatar
    登録日
    2011/03/09
    Location
    GRIDANIA
    投稿
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    白魔道士 Lv 60
    I'm not seeing a problem with gil myself. I am doing fine with just leveling Botanist and earning my gil rather than needing to redo quests and have it handed to me.
    (11)

  3. #3
    Player
    Stjevne's Avatar
    登録日
    2011/05/28
    投稿
    26
    Character
    Ligfyr Redsword
    World
    Excalibur
    Main Class
    幻術士 Lv 50
    Quote 引用元:Wobble 投稿を閲覧
    I'm not seeing a problem with gil myself. I am doing fine with just leveling Botanist and earning my gil rather than needing to redo quests and have it handed to me.
    The problem isn't with earning gil. The problem is that, aside from new players leveling up their first job, there is very little NEW gil coming into the economy. Selling things on the market boards do not generate gil, but move it from one player to another. There are gil sinks in this game, like repairs and vendor purchased items (taking money OUT of the player economy), but very little gil fountains, like quest rewards or boss dropped gold (putting money INTO the player economy)

    That said, daily quests are penciled in for the next patch, however I would really like to see Leves get an overhaul; in terms of both Objectives and Rewards.
    (6)

  4. #4
    Player
    Gamemako's Avatar
    登録日
    2013/08/23
    投稿
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    甲冑師 Lv 50
    Quote 引用元:Stjevne 投稿を閲覧
    The problem isn't with earning gil. The problem is that, aside from new players leveling up their first job, there is very little NEW gil coming into the economy.
    There's effectively no gil going out of the economy. We're experiencing horrible inflation already because nothing costs gil. Put in a little work, and you can turn in leves for up to 50,000 new gil into the economy every day, pulled out of thin air. This is why everyone and his mother is sitting on piles of gil right now. Just leveling crafters on leves will pull down 10k per day at a bare minimum.

    Putting more gil into the economy is a bad thing. There aren't any sinks, so the gil just builds up and inflation goes nuts (and it already has). Creating more means of increasing the amount of gil will just accelerate the problem. At this point, houses will have to cost 10,000,000 gil to even begin to get a handle on the problem.
    (4)

  5. #5
    Player
    Slatervonjager's Avatar
    登録日
    2013/08/23
    投稿
    421
    Character
    Slater Vonjager
    World
    Hyperion
    Main Class
    斧術士 Lv 50
    Quote 引用元:Gamemako 投稿を閲覧
    so the gil just builds up and inflation goes nuts (and it already has)..
    There currently is no inflation, Don't assume that because MB items are so expensive, that is has anything to do with players having piles of gil. RMTs, and the occasional greedy/stupid player are the only ones charging an arm and a leg on MB. Prices aren't up because peopel have the money, in fact, more players have trouble making gil then earning it.
    (0)

  6. #6
    Player
    neoreturn's Avatar
    登録日
    2013/08/25
    投稿
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    格闘士 Lv 50
    Gil increase every day at sever. You just don't know but SE knows. You need find a way to make mony.
    (6)

  7. #7
    Player Shiyo's Avatar
    登録日
    2011/04/05
    投稿
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    巴術士 Lv 70
    Quote 引用元:neoreturn 投稿を閲覧
    Gil increase every day at sever. You just don't know but SE knows. You need find a way to make mony.
    In the most recent live letter yoshi said he wants to fix the economy and add more gil to it because of the deflation currently happening.
    (0)

  8. #8
    Player
    TrickedOutHoro's Avatar
    登録日
    2013/08/23
    投稿
    119
    Character
    Zephyr Winds
    World
    Midgardsormr
    Main Class
    格闘士 Lv 60
    I agree in that leves definitely need to be overhauled. As it stands they're practically worthless.
    (0)

  9. #9
    Player
    Gabriiel's Avatar
    登録日
    2011/07/26
    投稿
    9
    Character
    Gabriel Tempest
    World
    Diabolos
    Main Class
    錬金術師 Lv 62
    The gil issue aside I think it is worth doing merely to give people some alternate way to level that doesnt involve FATEs or the limited # of leve's. MMO's are about options, I believe having sidequests as a 1 off seems to be a huge waste in development cost and time for one 3-5 minute piece of content.

    Other MMO's have you level multiple characters so the sidequests are done repeatedly, now I am not suggesting unlimited retries as that would be abused but a reset now and then maybe once every expansion or when a new class/job is added might not be a bad idea
    (0)

  10. #10
    Player
    C-croft's Avatar
    登録日
    2012/09/02
    投稿
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    斧術士 Lv 52
    I think they should just increase Leve effectiveness. They are essentially a daily quest as it is. I wouldn't say they are useless either as they make it easy to level new characters with ease and once I hit 15, I left for dungeon grinding for awhile. I am sitting on 100 of them and have been doing just enough of them daily to bring it back up to 100 everyday without wasting them on cap.

    Quote 引用元:Gamemako 投稿を閲覧
    Putting more gil into the economy is a bad thing. There aren't any sinks, so the gil just builds up and inflation goes nuts (and it already has).
    Taxes on the market are supposed to fluctuate and I am willing to bet this will become the main sink as gil increases on server. Since they dropped the repair cost down, it will increase somewhere else.
    (0)
    2013/09/26 02:50; C-croft が最後に編集

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