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  1. #21
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    The issue with prices being so high is that we are swimming in gold from leveling. This sets the market at a very high point. Sadly since this gold is 1(one) time infusion it is leading to the rampant inflation that you are concerned about.

    FYI: Yoshi-P admitted at that there is a gil problem. They didn't plan on any surplus, hence the average player, i.e. the one that Yoshida wants to play this game, has very little rsecourse in gil generation. Which working with the above creates an issue. Now if your solution is to force a player to level a DoH/L then they may leave, and that create yet another problem all together.

    To borrow something that other guy does. You the one from that company that's buying itself back from Vivendi and didn't book an extraordinary loss this year You should feel like you receive a benefit for doing something. Not a punishment for not doing that action.
    (0)

  2. #22
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by nekochen View Post
    ...but this one guy in my LS claim to have 20 million gil. go figure.
    Certain early crafters got ahead of a rigged game. Early bird gets the worm, and it's a really big worm in FFXIV.

    Quote Originally Posted by Twilite View Post
    I must be doing it wrong...
    I assure you, you are in fact doing it wrong.
    (0)

  3. #23
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Introducing methods that generate gil (not exchange) is tricky. RMT... I don't think I need to say anything more about them. You'd be taking a big gamble by allowing a flow of gil to be quickly/easily generated. In the case of RMT, we're not talking one character/account here, we're talking dozens, if not hundreds or more, per server. Beyond that, would the market be able to handle such things? Would new players be able to afford some reasonable upgrades when it comes to an inevitable inflation? How much of a strain to the servers would it be for X method of gil generation to be done by a large scale of players?

    Leves, namely combat ones, definitely need to be looked at again. The combat rewards, particularly exp related, is just... bad. At least when compared to doing FATEs. The crafting related leves though are a different matter. They're actually decent gil generation. Not so much for an NQ turn in, but an HQ one is very good. The higher your craft is, the more gil you generate. 500-1k gil (or more) per HQ turn in, for just ONE leve, is significant at this point in time.
    (0)

  4. #24
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    This has been suggested multiple times. White Knights who believe this game has no flaws and doesn't ever need to be changed in any way will just shoot down the idea for a multiple of stupid reasons.
    (0)

  5. #25
    Player
    Slatervonjager's Avatar
    Join Date
    Aug 2013
    Posts
    421
    Character
    Slater Vonjager
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    so the gil just builds up and inflation goes nuts (and it already has)..
    There currently is no inflation, Don't assume that because MB items are so expensive, that is has anything to do with players having piles of gil. RMTs, and the occasional greedy/stupid player are the only ones charging an arm and a leg on MB. Prices aren't up because peopel have the money, in fact, more players have trouble making gil then earning it.
    (0)

  6. #26
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by neoreturn View Post
    Gil increase every day at sever. You just don't know but SE knows. You need find a way to make mony.
    In the most recent live letter yoshi said he wants to fix the economy and add more gil to it because of the deflation currently happening.
    (0)

  7. #27
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I don't mean anything negative by this, but I see these sort of threads repeatedly about the game having a gil problem and wanting to put more gil into the economy--can anyone tell me why they believe the game has a gil problem?

    Like others have stated, I personally have a steady stream of gil that more than covers my costs and a lot of unnecessary things too (food, potions, big gear upgrades for my classes, vanity pets, buying things I could gather myself but am too lazy to...) so I'm having a hard time figuring out where the gil shortage is. I understand the idea that my personal situation doesn't necessarily reflect the economy's (nor would the gil-troubles of someone else reflect it), but how can you be sure of what the economy's situation is then? Where is our evidence that anything is amiss?
    (0)
    A true paladin... will sheathe his sword.

  8. #28
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by WellFooled View Post
    snip

    It's not an issue with you PERSONALLY being able to earn gil. It has to do as a collective. There's not a lot of ways to generate gil into the economy. Mostly at endgame. The best way is HQ crafting leves(I believe, correct me if I'm wrong). Other than that? Being a level 50 DOW/DOM doesn't net you a way to generate more gil. You just consistently lose it. Not everyone enjoys crafting/gathering, so there needs to be a way for the combat classes to generate gil. As it stands currently, there is not.

    So if let's say there's only 50 million gil in the current economy(on your server). Now the server as a whole is losing gil at a rate of 100,000 gil per day, but only gaining about 50,000 gil per day. This would eventually lead to the server losing more and more gil. People's wallets stagnate. There needs to be a way to GENERATE gil into the economy other than through HQ crafting leves(which are limited to 6 per day if you do them every day).

    Also, when not a lot of gil is being generated, and people spend gil on things that do not put gil back into the economy(such as teleporting, or repairing at an NPC), the results are what we are currently getting right now.

    Hope that helps clear it up. If not, let me know I'll try to clarify more.
    (2)
    Last edited by Dorfentyme; 09-26-2013 at 08:21 AM.

  9. #29
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Dorfentyme View Post
    Snip
    Thank you for your answers Dorfentyme and I do appreciate it, but what I'm really interested in isn't the concept behind gil entering/leaving the economy, but rather why we think more gil is leaving the economy than entering it. Do we have any evidence to support this? There are defiantly a lot of ways for gil to leave the economy, but to me there seem like just as many ways to put gil in. Why do we think the give/take is out of balance?
    (2)
    A true paladin... will sheathe his sword.

  10. #30
    Player
    Gabriiel's Avatar
    Join Date
    Jul 2011
    Posts
    9
    Character
    Gabriel Tempest
    World
    Diabolos
    Main Class
    Alchemist Lv 62
    Looking at the replies to this thread it seems that Gil generation is the one that gets people most upset. My original idea was to unlock the sidequests again in order to allow a viable leveling alternative to fate grinding without putting more strain on the duty finder services. Sure it'll only give you another class part of the way to 50 but for those of us that aren't interested in spamming fates in ever increasing groups from 15-50 we need another option. Dungeons would work if they gave more exp and had shorter queue times (dps) but in the meantime unlocking all the already completed sidequests a second time would be a quick fix to keep people interested.

    Who knows it might even shorten the wait times on AK...
    (0)

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