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  1. #1
    Player
    Gabriiel's Avatar
    Join Date
    Jul 2011
    Posts
    9
    Character
    Gabriel Tempest
    World
    Diabolos
    Main Class
    Alchemist Lv 62

    Quickfix for Gil and alternate leveling for second classes

    Morning guys, this may have been discussed at length before, but I am wondering if a good quickfix for the issues we are currently facing until the next patch comes out is to implement one very small change.

    A level 50 quest after the main story is completed called "Memories of the Echo" that re-unlocks all the games sidequests to be done once more. This will serve two main purposes.

    1. Introduce 200-300k gil per person who completes every sidequest again into the economy (the team could change the monetary rewards on the fly to balance this number)

    2. Aleviate some of the boredom and congestion seen in FATE grinding currently without putting additional stress on the duty finder servers.

    3. Spreads people out a bit more and due to the gil rewards gives level 50 people a reason to level a second or third + class.

    Granted this is only a temporary fix, but in terms of resources I imagine this would be easy.
    (6)

  2. #2
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    I'm not seeing a problem with gil myself. I am doing fine with just leveling Botanist and earning my gil rather than needing to redo quests and have it handed to me.
    (11)

  3. #3
    Player
    Stjevne's Avatar
    Join Date
    May 2011
    Posts
    26
    Character
    Ligfyr Redsword
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wobble View Post
    I'm not seeing a problem with gil myself. I am doing fine with just leveling Botanist and earning my gil rather than needing to redo quests and have it handed to me.
    The problem isn't with earning gil. The problem is that, aside from new players leveling up their first job, there is very little NEW gil coming into the economy. Selling things on the market boards do not generate gil, but move it from one player to another. There are gil sinks in this game, like repairs and vendor purchased items (taking money OUT of the player economy), but very little gil fountains, like quest rewards or boss dropped gold (putting money INTO the player economy)

    That said, daily quests are penciled in for the next patch, however I would really like to see Leves get an overhaul; in terms of both Objectives and Rewards.
    (6)

  4. #4
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Gil increase every day at sever. You just don't know but SE knows. You need find a way to make mony.
    (6)

  5. #5
    Player
    TrickedOutHoro's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Zephyr Winds
    World
    Midgardsormr
    Main Class
    Pugilist Lv 60
    I agree in that leves definitely need to be overhauled. As it stands they're practically worthless.
    (0)

  6. #6
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Stjevne View Post
    The problem isn't with earning gil. The problem is that, aside from new players leveling up their first job, there is very little NEW gil coming into the economy.
    There's effectively no gil going out of the economy. We're experiencing horrible inflation already because nothing costs gil. Put in a little work, and you can turn in leves for up to 50,000 new gil into the economy every day, pulled out of thin air. This is why everyone and his mother is sitting on piles of gil right now. Just leveling crafters on leves will pull down 10k per day at a bare minimum.

    Putting more gil into the economy is a bad thing. There aren't any sinks, so the gil just builds up and inflation goes nuts (and it already has). Creating more means of increasing the amount of gil will just accelerate the problem. At this point, houses will have to cost 10,000,000 gil to even begin to get a handle on the problem.
    (4)

  7. #7
    Player
    Gabriiel's Avatar
    Join Date
    Jul 2011
    Posts
    9
    Character
    Gabriel Tempest
    World
    Diabolos
    Main Class
    Alchemist Lv 62
    The gil issue aside I think it is worth doing merely to give people some alternate way to level that doesnt involve FATEs or the limited # of leve's. MMO's are about options, I believe having sidequests as a 1 off seems to be a huge waste in development cost and time for one 3-5 minute piece of content.

    Other MMO's have you level multiple characters so the sidequests are done repeatedly, now I am not suggesting unlimited retries as that would be abused but a reset now and then maybe once every expansion or when a new class/job is added might not be a bad idea
    (0)

  8. #8
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    I think they should just increase Leve effectiveness. They are essentially a daily quest as it is. I wouldn't say they are useless either as they make it easy to level new characters with ease and once I hit 15, I left for dungeon grinding for awhile. I am sitting on 100 of them and have been doing just enough of them daily to bring it back up to 100 everyday without wasting them on cap.

    Quote Originally Posted by Gamemako View Post
    Putting more gil into the economy is a bad thing. There aren't any sinks, so the gil just builds up and inflation goes nuts (and it already has).
    Taxes on the market are supposed to fluctuate and I am willing to bet this will become the main sink as gil increases on server. Since they dropped the repair cost down, it will increase somewhere else.
    (0)
    Last edited by C-croft; 09-26-2013 at 02:50 AM.

  9. #9
    Player
    Jlol's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    4
    Character
    Aurmeric Vandielle
    World
    Faerie
    Main Class
    Thaumaturge Lv 41
    Wow I am so happy to read that! Sure, FATE lvling is pretty quick but really is boring after a while...opening up all sidequests to each class you level gives back the freedom to do what you want to level up. As far as gil goes, I'm not sure...it seems like all the best items are untradable once you obtain them, so I havn't had much use for gil as a battle class.
    (0)

  10. #10
    Player
    EQBallzz's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Gingerlicious Souless
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    They should change the chests in dungeons to give everyone in the group the tin/silver pieces instead of random people. Maybe slightly increase the amount of them as well. Not only would this give a slight boost to the amount of gil being generated in the economy but would also give additional incentive to run dungeons which not only helps the DF but also rewards players who help others run dungeons they don't necessarily "need" for themselves. Win/win
    (0)

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