Fates are THE WORST designed public event system I've ever seen in a MMO, like they went out of their way to design the worst one imaginable.
Fates are THE WORST designed public event system I've ever seen in a MMO, like they went out of their way to design the worst one imaginable.
agree they need some work. join a fate party, run to said fate when it pops. get gold (not hard to do in a fate group) run back to sanc...wait for another...fates pop pretty fast every couple of mins or so...this morning for example..in costa de sol...15mins fate grinding got me 1/2 of level from 29-30...
if you are running to fates when they pop and by the time you get there they are complete you are doing something wrong. either your slow or your running to fates that are WAY to far away.
I strongly dislike the fate zerging, however with a caveat. I actually like FATEs as a system specifically at very low levels when you're walking around farming some mobs, maybe working on your hunting log and a fate pops, it's really fun to stop what you're doing and see 3-4 random people do the same and you start working together as an impromptu group. That is fun to me and I think how they were supposed to be designed. However, since the rewards are so good, you get to a point where that's ALL people are doing in a mass stampede, which makes them a completely unfun grindfest.
I'm not exactly sure how it can be tweaked, but the system is good early on but fades as soon as it becomes the dominant way to level.
There is nothing more boring in this game than doing a FATE.
As a level 50, I like the Fates ONLY for the seals that you get. I've no intention of FATE-ing the majority of my sub's levels.
I don't mind them. I just hope they are a little more interesting as they make them. While most of GW2's are pretty similar, they had some different and creative ones thrown in here and there.
Sig by Rylock
I dislike the current fate system. However, it is a good basis fo
r something fun. It was fun actually grinding fates on my first job in 2,0 but as I level the others it has become monotonous. I actually set up camp and grind mobs for hours too.
The sitting and staring at a map starts to suck. Or even worse, two minutes of no fates then BAM five fates at once. Then back to no fates.
There needs to be an autogrouping for everyone, that way the forty people grinding fates can heal buff and coordinate better. If groups could be more coordinated, fate complexity could go up and become fun. At the same time, these groups shouldn\\\\'t interfere with people queuing for duties (RIFT does it this way with public groups). Set up some kind of contribution meter so we know how we are doing I still don\\\\'t understand if my healing is worth it when it comes to rewards, an what about te rewards for tanks?
More FATE achievements with challenging ways to complete them; some kind of pattern would be nice because running all the way east to kill the Bellyful FATE and then BAILING mid fate to make it to the Pudgy Puk fate in the west is not fun. On that note, some kind of damage reduction buff to give everyone time to get to the fate would help as well. I\\\\'m usually first to te fates, but you know those who are newer or slower hate being last there and receive no rewards.
i DISLIKE F.A.T.E's because they are mindless, repetitive, boring. Just bring the Dungeon experience up and make other viable leveling options for the second classes.
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