
Originally Posted by
Gamemako
Everyone is the same. There's no different in skill sets between crafters, and the efficient solution never changes. Your bread-and-butter rotation will have Hasty Touch (CUL 15), Tricks of the Trade (ALC 15), Ingenuity (BSM 15), and Rumination (CRP 15). For crafting mats, you will need Manipulation (GSM 15). Also helps to have Careful Synthesis (WVR 15). Basically, level everything but ARM to 15 at least, or you'll be seriously gimping yourself.
Eventually, you'll especially want Byregot's Blessing (CRP 50) and Steady Hands II (CUL 37). Byregot replaces Rumination, except that it gives you no CP but instead gives you a massive quality which will generally 100% HQ anything after your Hasty Touch routine. Steady Hands II helps make your Hasty Touch spam more effective because Inner Quiet only gives bonuses on successful Touch actions. Innovation (GSM 50) is another good one to have as it takes the place of two-and-a-half IQ stacks, which is better than 3 Hasty swipes on average -- if you don't have the CP for more durability (a comparative 88CP for that 30 dura from Manipulation), Innovation takes care of that. After that, I've come to think that Comfort Zone (ALC 50) is your best bet after that because it gives you more CP for more Hasty spam.
You don't really need Ingenuity II (BSM 50), but it's there for bonus progress per synth if you need that. Reclaim (CUL 50) is just a reset button if Hasty spam goes the wrong way on you, but with prices as high as they are on two-star stuff, I am not that inclined to risk it. As you know by now, Waste Not II is worth ignoring as well. Piece by Piece (ARM 50) is total crap and should be used by no-one, ever. Rapid Synthesis (ARM 15) is almost as bad, being pretty much a last-ditch effort to finish a synth you've completely screwed up. ARM abilities definitely suck...