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  1. #1
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50

    Healing tactics at lvl50

    Although I'm not a huge fan of endgame stuff (I'm lvling other classes after hitting 50 with whm), I still go out to help with CM or Ultima Weapon etc when I could becaus ehelping is fun.

    However, I noticed a distinct difference between healing, say Darkhold or AV and say, CM or Ultima Weapon.

    Pre-50, I would primarily rely on stoneskin, regen, Cure 1 and occasional Cure IIs; I would use medica or cure 3 when the situation calls for it.

    After 50, I'm seeing a lot of spike damages which is forcing me to use Cure II a lot more often, and sometimes Benediction.

    Is this normal? Considering my reflex go-to healing spell is Cure, I am not very comfortable with being so wasteful with Cure II, but if I don't, it seems that my healing can't seem to keep up.

    Once again, I havn't been to any HM fights cuz I am not interested in them yet - just mainly CM and ultima weapon.
    (0)

  2. #2
    Player
    Itchyness's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    110
    Character
    Mr Itchyness
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    That's pretty much good for scrub mindless runs. Once you get into harder modes, especially HM's, you have to learn to time your cure II and cure III procs in order to heal through burst damage. Gotta have that benedict handy too if anyone seems to screw up and get swiftcast ASAP. It has saved me countless wipes because of "oh shiznit" moments. and divine seal + medica is your best aoe heal buddy.
    (0)

  3. #3
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    Hi Shu'on!

    As you gear up more at 50 you'll find that the enhanced MND on your gear really ups the power of a standard Cure. That will help balance things out a bit, particularly after you acquire your Ifrit HM weapon. (Try that out, too; it's more of a positioning fight than a healing fight, and there's the chance of a weapon besides.)

    Post-50 content does tend to have a lot of spike damage, but higher MND stats can sometimes let you keep up with Regen/Cure1 on the main tank. Cure2 starts becoming more a reactive but will definitely vary.

    Remember the value of Medica2; while it's high threat, M2 gives an AOE cure plus a Regen effect that stacks with the regular Regen cast.

    If you've got a BRD handy, don't be ashamed to ask for Mage's Ballad. Shroud around 75% (and on CD thereafter) will help with both threat and MP, but sometimes the party needs a lot more Cure2 power than your mana can handle.

    All fights are a team effort - including healing, to a certain extent.
    (2)

  4. #4
    Player
    BrodyAlgana's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Brody Algana
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    What Bridgeburner said.

    Plus.. I still notice at 50, Warriors are are more spikey damage than paladins, so it may have to do with who your tank is (no I am not saying Warriors are worse than paladins, just that their damage might spike more - it seems to as far as I have noticed.)
    (0)

  5. #5
    Player
    Celsius's Avatar
    Join Date
    Sep 2013
    Posts
    58
    Character
    Celsius Vee
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    It's Okay becasue as of now warriors ARE worse than paladins.
    (0)

  6. #6
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    WAR runs a deeper MP pool and less mitigation.

    Duty Finder groups tend to default to "highest MP should be main tank". This is a fair quick-sort method if two tanks are the same role, but it makes a poor reason for WAR to MT over PLD against a single-target threat.

    Deeper health pools can cover for slow heals by giving you more time to react.. but when the incoming damage reaches a certain threshold, we pay that price in MP to fill WARs back up. The problem's been shifted but hasn't been eliminated. Unsure of how to fix at this stage.
    (0)