What they need to do is increase the difficulty of FATES when there are X amount of people in the area. Not quite a challenge when a mob dies in 2 seconds. I say take the public quest system from Rift and use that as a sample.
What they need to do is increase the difficulty of FATES when there are X amount of people in the area. Not quite a challenge when a mob dies in 2 seconds. I say take the public quest system from Rift and use that as a sample.
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