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  1. #21
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Aicasia View Post
    Mob grinding gives more exp per hour than FATEs.
    These are the forums, they just wanna FATE bash, They are not actually interested in the most efficient way to level.
    (0)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  2. #22
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    my main issues is tha fates are boring zergfest , and pop randomly

    checking map every 10s...running there with the zerg , demolish everything on sight and mount/teleport back to town repeat for 40 lvls........how can any1 find that fun ?

    the problem is that fate last seconds sometimes....by the time u get there is over , and some fates pop in the other side of the map.
    (1)

  3. #23
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Do you guys really wanna poll? I don't mind making a thread with 2 posts one for pro fate one for anti.
    (1)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  4. #24
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    I like the idea of FATE's but I'm dissapointed with the implementation... They just generally seem meh to me! Does anything negative happen if FATE's arent completed? Rift did this well, if you didn't help the region the towns got over run and taken over by mobs!
    (0)

  5. #25
    Player
    PsychologyPhD's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Niklaus Wolfenstein
    World
    Zalera
    Main Class
    Fisher Lv 46
    Quote Originally Posted by Noata View Post
    Do you guys really wanna poll? I don't mind making a thread with 2 posts one for pro fate one for anti.
    I think it would nice to see which one wins out. I highly doubt it would actually stop all the threads though, cognitive biases aren't so easily eliminated unfortunately.
    (0)
    Last edited by PsychologyPhD; 09-25-2013 at 11:58 PM.

  6. #26
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PsychologyPhD View Post
    I think it would nice to see which one wins out. I highly doubt it would actually stop all the threads though, cognitive biases aren't so easily eliminated unfortunately.
    I do agree with you, I think though the simple things like poll's are a nice way to get a little insight into the players opinions, also a little bit of the why. this could be useful to fixing the mechanics, after all if everyone hates tem for one reason, you could easily find ways to fix it.
    (0)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  7. #27
    Player
    Kalam's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kaladin Shadowheart
    World
    Exodus
    Main Class
    Lancer Lv 50
    I like fate grinding and doing dungeons in between. Guess I'm a oddity.
    (0)

  8. #28
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Your, not really odd, I usually do hunting log with any FATES that pop up on my way, while Qing for a dungeon. I just mix it all together in an adventuring xp grind.
    (0)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  9. #29
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zer0 View Post
    Why doesn't dungeons give seals?
    They really should. Make it a reward upon completion of the instance - or some kind of auto-loot after killing a boss that goes out to every member of the party. A bit like instance currencies in other MMOs, except tuned to be in balance with the GC rewards of FATEs (so that both yield roughly the same amount of seals).

    Honestly, I can't stand FATEs, though I do them anyway. They take absolutely zero thought to complete and are just like grinding mobs in my mind - which is equally dull.

    [edit] Better yet, give GC seal rewards to Guildhests!
    (0)

  10. #30
    Player
    Kalam's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kaladin Shadowheart
    World
    Exodus
    Main Class
    Lancer Lv 50
    I wouldn't mind seeing other options available that are on par with fates. But that would be the only course of action. If you made dungeons the best xp, you would have the exact same threads just replace "mindless zerg" with "30min Q times"
    (0)

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